Submissions open from 2026-11-11 10:11:11 to 2026-12-12 11:12:12
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You never change things by fighting the existing reality.
To change something, build a new model that makes the existing model obsolete.
- Buckminster Fuller

I started working on the Mouse Potato Universal Plugin (originally named Mouse Potato Utils Plugin) because I really don't want to have to implement something from scratch every time I start a new game.

But I don't want to keep this to myself. I want other game developers to be able to use the plugin rather than have to make everything by themselves or combine a bunch of specialised plugins that may or may not work together or be continuously supported.

(And also being able to make a profit from this would be nice :P I know it's a long shot, but hey! we wouldn't be doing gamedev if we couldn't handle going against overwhelming odds, would we?)

And that's why, alongside the CYG jam, this year I'm going to host the 

Mouse Potato Universal Plugin Jam

in which you'll be tasked with using said plugin to develop a game and providing much-needed feedback, suggestions, and feature requests:

Rules

<insert rules here>

Rewards

to be determined, possibly cash or equivalent (in Itch/Steam games/assets) as well as extended priority support for your games

TODO: finish this text