This jam is now over. It ran from 2022-10-01 18:00:00 to 2022-10-03 06:00:00. View 14 entries

The Microgame Jam is a fast paced jam where participants will work together to make 5-15 second microgames/minigames. Valid submissions will all be cobbled together into one larger game.

The theme is: Arts and Crafts!

General Requirements

  • Your game should fit the theme (Arts and Crafts!)
  • Your game must not be playable for longer than 15 seconds
  • Your game should have a win state and a lose state
  • Your game must use the arrow keys and spacebar for controls only.
    • This requirement is waived for PICO-8 games (PICO-8 games must use the arrow keys, and Z/X will be used for the spacebar interchangeably).
  • The timer will be in the bottom left of the screen.
    • YOU DO NOT NEED TO ADD YOUR OWN TIMER!
    • The timer will be added for you in the bottom left once we compile all the games.
  • All games must adhere to and fall within the GDA Guidelines

Technical Requirements

  • DO NOT MODIFY THE MICROGAMEJAMCONTROLLER FOR SUBMISSIONS
    • We have designed the Microgame Jam Controllers to interface in a specific way with our framework, modifying MicrogameJamController code when you submit will mess with that behavior. DON'T DO IT!
  • Games must be submitted as a .zip file containing a SINGLE .html file.
    • The .html file’s body tag MUST have the exact dimensions of 960 x 540, aligned in the top left corner of the page.
      • This means all games should have a resolution of 960 x 540.
      • For game engines, this should automatically be taken care of by the GameController extension.
    • We will not accept games that require internet connectivity (i.e., multiplayer, online leaderboards)
    • We will not accept games that use multiple .html files.
    • We will not accept web servers.
    • We will not accept executables.
  • Your game should use some form of our GameController extension (this depends on the engine or platform you’re using, see our guide for importing it: https://docs.google.com/document/d/1X4HdryVGfGrakq_QK9k8dtQyOjZ5O1cMUPh0ri0r-TY/edit?usp=sharing).
    • If your game cannot communicate with our framework through the GameController extension, we will not accept it into the final build.
    • Your game must also have an achievable win condition that is communicated to the GameController.
  • The final .zip file cannot be larger than 10 MB in size.
    • For Godot games, the .zip file cannot be larger than 40 MB in size.
  • Your game must be playable on a standard desktop computer with at least: 4GB of RAM; a 720p display (No VR); and a browser that supports Javascript, WebGL, and WebAssembly.

Submissions(14)

All submissions
·
Browser playable (13)
·
Unity (8)
Godot (2)
Construct 3 (4)

No submissions match your filter

Press space to craft the platypus!
Play in browser
Fold the paper to the rhythm!
Rhythm
Play in browser
Cut the quilt quickly - and correctly!
Puzzle
Play in browser
lets do a lil arts and crafts
Play in browser
Face your small, multicolored fears.
Rhythm
Play in browser
Play as a blob of paint and jump across puddles to reunite with your partner!
Platformer
Play in browser
Avoid Bob Ross' paint attacks so you won't get the devil beaten out of you!
Play in browser
A totally original 15-hour-long visual novel game! (perfect for a microgame jam)
Visual Novel
Play in browser
Thread the beads!
Play in browser
For the GDA Microgame Jam 2022
Simulation
Play in browser
Dodge the paint shots and cut the ticket to win!
A microgame for the UCSC GDA MicroGameJam 2022
Play in browser