The jam is now over!
We've compiled all the games together. Check them out here: https://game-design-art-collab.itch.io/speed-and-size
The Microgame Jam is a fast paced jam where participants will work together to make microgames that will all be cobbled together into one larger game over the course of 36 hours. Your microgame will be a Unity game that takes roughly 20 seconds or less to play.
This jam welcomes everyone of all skill levels.
Theme
The theme of the jam was...
S P E E D
and/or
SIZE
(Speed and/or Size)
Rules
How to Submit:
- You must register your game name in advance with a jam moderator! Once that's done, you'll be given access to the .unitypackage you'll need included in your game for submission.
- When submitting on itch.io, you must submit a playable version of your game on some platform (preferably WebGL), and a zip file containing your game exported as a .unitypackage.
Specifications:
- Your game must incorporate the theme in some way.
- Call all assets GameName_AssetName
- This includes scenes, images, scripts, prefabs, audio, anything in the assets folder.
- Games should only use the arrow keys, and the space bar for input.
- If a game goes for longer than 20 seconds, the player will automatically lose.
- You must make your own sprites (no using Unity’s default sprite options!)
- If you want to use sprites, please copy them and rename using the file naming system.
Technical Limitations:
- Your game must be created with a version of Unity 2020.3 LTS (Ideally, whatever the latest version is).
- Your game should have one camera rendering to the screen with the tag “MainCamera”. You can have other cameras, they just can’t render directly to the game view.
- You cannot use any other assets or packages when exporting your game.
- This is for our own sanity when trying to compile all the games together.
- This includes packages like Cinemachine, TextMeshPro, or anything you can install using Unity’s package manager or the “Import Custom Package” button.
- LeanTween is tenatively permitted, provided that you use the latest version available on the asset store and delete the LeanTween/Examples/Scenes Folder (just for our own sanity when adding all scenes).
- "Tenatively permitted" means that there still might be unforseen errors arising from the usage of LeanTween, so please be prepared to provide a version of your project without LeanTween should the worst come to pass.
- Your game must support all resolutions using the 16:9 aspect ratio.
- Your final .unitypackage should be no larger than 500 MB in size. Exceptions may be permitted, ask ahead of time if your file is larger than the limit.