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Heya! Its me, DJ, Djalroid, Cotordo Games, whatever you wanna call me!

I have created certain limitations that I am challenging you to design a game withing, so let us get into them.

#1: Pallete

your game will be restricted to this pallete of 32 colors(less than the NES)! you can also only use 16 of them on screen at a time. 

also, you are only allowed to use 8 colors pers sprite. good luck! (note that i changed the pallete a little at 12:05 PM Saskatchewan time on august 8th, use this one OR the old one)



#2: Resolution

games will be limited to 256*192 with leanience since a lot of game engine won't allow upscaling with pixel snapping. keep it lower than 480i at MOST.

a typical screenshot of gameplay should look like this with the resolution:

#3: Sound and Music

ok; this varies depending on whap app you're using to make music, so:

FL Studio: only 3x OSC, no effects, only the envelope built in. 6 channels.

LMMS: only triple oscillator, no effects. 6 channels

BeepBox: only presets labeled 'retro', no effects

Other: find any thing that can only produce square, triangle, and saw waves. use that with no FX. 6 channels

#4: Performance/File Size

cap you're game at 30FPS if possible;

as for file size, no more then 64 megabytes when zip compressed


AI? Pre -made assets? NO!!

without further ado, good luck!! i wish you well on the jam and I'll see you in 2 weeks to vote on you're game!

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