Ludum Dare (38) is a 72-hour Competitive Game Jam. During a Ludum Dare, developers from around the world spend a weekend creating games based on a theme suggested by the community. Please come prepared with a team of your friends and allies or be ready to quickly collaborate with other people (as this jam will be far less structured then previous ones).
We will host the jam in Rice Hall, Room 420
We will begin at 9:00 PM on April 21st and run until 9:00 PM on April 24th.
For the especially adventurous, there is a 48-hour solo-version of the jam. This is known as The Compo. For more information about Ludum Dare and The Compo, see: http://ludumdare.com/compo/rules/
For Game Jam resources, see: https://docs.google.com/document/d/110E-9YE421M1YvlufvttWhs6biiuvtXlP_i_XjJHsio/edit?usp=sharing
Games will be judged on the criteria:
Innovation – The unexpected. Things in a unique combination, or something so different it's notable.
Fun – How much you enjoyed playing a game. Did you look up at the clock, and found it was 5 hours later?
Theme – How well an entry suits the theme. Do they perhaps do something creative or unexpected with the theme?
Graphics – How good the game looks, or how effective the visual style is. Nice artwork, excellent generated or geometric graphics, charming programmer art, etc.
Audio – How good the game sounds, or how effective the sound design is. A catchy soundtrack, suitable sound effects given the look, voice overs, etc.
Humor – How amusing a game is. Humorous dialog, funny sounds, or is it so bad it's good?
Mood – Storytelling, emotion, and the vibe you get while playing.
Overall – Your overall opinion of the game, in every aspect important to you.