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A jam entry

Doki Doki School clubView game page »

Submitted by minecraftgamerpc66 (@mcgpc64) with 6 days, 9 hours before the deadline

Play game

Visit Doki Doki School club's game page

Results

CriteriaRankScore*Raw Score
Art/Aesthetic#261.7001.700
Originality#291.5001.500
Gameplay/Mechanics#301.5001.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Dependencies
None

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Comments

boi wuz dat crap

Jam Host

Note that this feedback is based on the build(s) available at the end of the jam.

Doki Doki School Club has a lot of overt problems. I am uncertain of the amount of time and attention that went into making this, but in the interests of being thorough, I'll give this project the benefit of the doubt and judge it on its own merits.

The big thing that immediately stands out are the missing image warnings for character art. These are present in most of the game's early scenes and would be worth filling with placeholder art if final assets haven't been created or sourced.

The grey text is immediately difficult to read on the black and white striped rug in the first scene's background, and continues to have contrast problems with many subsequent scenes. Some kind of solid or partially transparent background would go a long way toward helping that text be readable.

There are a large number of grammatical  errors and typos ("your" instead of "you're", missing punctuation on the end of sentences, lower case letters at the start of sentences, etc.) that the game would benefit from having addressed.

Repeated text lines such as "hello," "DELETE," "4534343", and "love" give the impression that the game has become unresponsive. An audio or visual effect when clicking through each line would give players feedback to help them understand that the game is still progressing.

The "Home" and "go" choices result in exceptions that halt the game, effectively railroading players into making the alternative decision during those choice sequences. Removing choice from players can be powerful when done intentionally and sparingly, but this kind of presentation just makes the game look broken.

From a storytelling perspective, the plot lacks structure, and there's a significant lack of characterisation. I get the impression that this is intended to feel chaotic and inscrutable, but those kinds of experiences work best when there is a relateable thread or character that the player/viewer/reader can follow along with. Putting more work into making character motivations identifiable and showing more of the impact of the story's events on the characters' emotional states would help significantly, as would putting some attention toward conscious pacing of emotional and structural beats.

Thanks for submitting and best of luck with the project if you continue development! :D

Submitted

The game crashes for me whenever I choose an option different from what the game intended.

Submitted(+1)

Miss me with that meme shit.

(1 edit)

Image 'Natsuki happy' not found.

Receiving this message on the Windows version.^  Interesting concept though.  Never tried this genre.

I get an error when I try to go 'home' . The game crashes

Submitted(+1)

Is this supposed to be a fan-game for people who've played Doki Doki Literature club? 0.o

Developer

I made it in Ren'py

Submitted(+2)

What does this have to do with his comment? He asked is this a fan-game for people who've played Doki Doki Literature Club, and you're saying that you "made it in Ren'py"