This jam is now over. It ran from 2024-09-25 17:00:00 to 2024-11-04 18:00:00. View 24 entries


SUMMARY:
- Starts on Tuesday 25th September, 2024 - about 5 weeks long (ends on 29th October)
- Submission must be a playable level (ideally with a gameplay video)
- Any engine / game / tools allowed (Source and Unreal recommended, as they're popular with people in our Discord)
- You can watch videos about our previous jams here: https://www.youtube.com/playlist?list=PLbBhMQ8qnVWO8CJ4VSXinTl9WPgE5SUXF

THE THEMES:
- Blocktober! I'm very keen for our community to show that blockouts are meant to be playable things made to test and iterate on quickly, to prove out gameplay ideas and designs. No empty, unplayable environments allowed!
- In addition to the Blocktober thing, our 2 themes:
- Theme 1 is "Four Minutes and Thirty-three Seconds"
- Theme 2 is "Extreme"
- Feel free to interpret the themes as simply or creatively as you like! For example, the 4"33' theme can obviously refer to an amount of time that could be significant in your level - but it's also classic piece of avant garde "music" by John Cage, that you can google for inspiration
- Both themes are recommended but genuinely optional - you can choose to work with one or both, it's up to you. I recommend you approach them in whatever way helps you make something cool, instead of making things hard for yourself
- (And If the themes really don't suit you, then don't worry about it too much and make whatever you like. Also, feel free to return to an old project, and spend the jam making it better!)

HOW TO JOIN IN:
- This jam is open to anyone and is all hosted here on Itch, but our community will be talking and sharing progress / tips etc on on our level design discord here: https://discord.gg/geFkdZW5vp
- The discord is a private server that you can access by supporting the Patreon (supporting at any tier will instantly grant you lifetime access): https://www.patreon.com/stevelee_gamedev

OTHER STUFF:
- Any submissions that don't look like they were made for this jam will be removed
- As always I recommend leaning towards making a smaller level that you have time to really iterate on and finish (e.g. 3-6 minutes long - this was part of the inspiration behind the 4'33" theme), instead of making a larger one (10+ minutes) and inevitably not being able to finish it to a good quality
- As always, try and get it to a rough, playtestable state as early as you can in the jam (ideally halfway), get feedback on it, and spend the rest of your time making it better before you submit!


Submissions(24)

All submissions
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Windows (11)
Linux (1)

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Level made in UE5 with custom made game. Your job is to disable a lighthouse, so a ship crashes ashore.
Simulation
LevelDesign9 Challenge Submisson
Far Cry 3 level submission for Steve Lee's 9th level design jam
Submitted for Steve Lee's Level Design Jam #9
Level design made in UE5 for Blocktober 2024 and also Level Design Jam 9 entry (theme: extreme and/or 4:33).
Survival
A fun, weird little shooter I cooked up for the Level Design Jam 9 this year.
Shooter
A platforming/puzzle level made for the LD Game Jam 9.
Platformer
Steve Lee Blocktober 4:33
Puzzle
A Sneak vs Terrorist map set in a multi-level train station.
A racing game where you must watch your car's temperature!
Racing
an LD Jam 9 submission I made in Hammer for Half-Life 2
Adventure awaits as the survivor sets foot on a mysterious island.
Survival
Level Design Jam 9 submission
Timed mobility mechanics challenge. The blockout itself is focused primarily on functionality and player pacing.
A level for Half-Life 2: Episode Two submitted to Steeve Lee's LD Jam 9
A level design based on a clock workshop which features puzzles built around a time looping mechanic.
A short mission set in the frozen world of Frostpunk
Adventure
A level for Tactical Breach Wizards submitted to Steve Lee's LD Jam 9
Strategy