
SUMMARY:
- Starts on Tuesday 15th April, 2025
- About 4/5 weeks long (ends on 20th May 2025)
- Submission must be a playable level (ideally with a gameplay video)
- Any engine / game / tools allowed (Source and Unreal recommended, as they're popular with people in our Discord)
- All submissions posted to the postmortem thread on the discord server after the jam will receive some quick feedback from me or two other experienced level designers
- You can watch videos about our previous jams here: https://www.youtube.com/playlist?list=PLbBhMQ8qnVWO8CJ4VSXinTl9WPgE5SUXF
HOW TO JOIN IN:
- This jam is hosted on Itch and open to anyone, but we will be talking and sharing progress / tips etc on on our level design discord here: https://discord.gg/geFkdZW5vp
- The discord is a private server that you can access by supporting the Patreon (supporting at any tier will instantly grant you lifetime access): https://www.patreon.com/stevelee_gamedev
- Discussion, progress sharing, playtesting and postmortem feedback will all happen on the Discord server
THE THEMES:
- The two optional themes for this jam, inspired by the film Memento that is shown in the picture - are BACKWARDS and IDENTITY.
- They're both genuinely optional - you can choose to work with one or both, it's up to you
- Feel free to interpret the themes as simply or creatively as you like, and in a way that helps you make something cool, instead of making things hard for yourself
- (And If the themes really don't suit you, then don't worry about it too much and make whatever you like. Also, feel free to return to an old project, and spend the jam making it better!)
OTHER STUFF:
- Any submissions that don't look like they were made for this jam will be removed - consider mentioning the jam on your Itch project page if it's not obvious
- As always I recommend leaning towards making a smaller level that you have time to really iterate on and finish (e.g. 3-6 minutes long), instead of making a larger one (10+ minutes) and inevitably not being able to finish it to a good quality
- I also recommend to try and get it to a rough, playtestable state as early as you can in the jam (ideally halfway), get feedback on it if you can, and spend the rest of your time making it better before you submit!
Have fun x
- Steve