What is it?
The KTUG Game Jam is an annual game jam organized by Aina and Justas from 3 Bentley for people that either want to learn game development, or want to put their skills to the test . If you're not familiar with what a game jam is, it's an event in which participants try to make a game from scratch, usually while following a certain theme that is specific to the jam.
Prize
The game jam winner(s) will receive a 120€ gift coupon for Eneba :)
Requirements for joining
The only requirement is being a student of KTUG. Whether this is your 1st or 1000th project, everyone is welcome. All you really need is passion to make your game. In fact, a lot of people use game jams as experience for game development, so even if you have no clue what you're doing, don't worry about it. You can join by yourself or with a team, the choice is up to you.
Theme
The theme for the KTUG Game Jam 2 is: STRANGE MATERIALS
Rules
- Games can be either made in English or Lithuanian. That means no по-русский, deutsche sprache, or español
- Generative AI can only be used for general information. That means no code, idea, or asset generation
- Participants can only begin working on the game once the theme is revealed
- The submitted game has to incorporate the theme
- Teams can be of any size (we recommend 2-5 people per team)
- Only the team leader can submit the game
- Games have to be submitted within the submission period
- Games cannot be updated after the submission period ends
Voting period
After the submission period ends, the voting period begins, which last a week. During this period, the organizers and participants can play through and vote on eachothers games to pick out the best ones.
After the voting period ends and the jam officially concludes, you can still check out everyone's games and play them freely.
Tips for making the game
To ensure a smooth development process, we've compiled a couple tips for both new and experienced game devs that should help you during your journey.
- If you're working with a team, make sure everyone knows what they'll be doing. Whether its programming, providing assets, testing the game, or managing tasks, it's good to be on the same page.
- Have a place where you can assign/get tasks from your team members, for example Trello. Things can quickly get out of hand, so having a place where all your completed and pending tasks can be found is a massive boon. This applies to people who are working alone as well.
- Have a good idea on what your game will be before jumping to work. Think how you can incorporate the theme and what genre the game will be, how it will play, what mechanics will be in play.
- Start small. 1 month seems like a lot, but, trust me, it's not. Plan for a game that you can finish within 2-2,5 weeks and if you complete the project and there's still time left, you can start adding in features you previously cut out. It's better to have a small completed game than a jumbled mess of mechanics, assets, and levels.
- Don't forget to eat and sleep. The reason we give a whole month for this jam is for you to not feel rushed and take care of yourself. Don't forget about tests, food, sleep, going outside, socializing, stuff like that. This is not meant to be a mad race to the finish line.
Questions?
If you have questions, don't hesitate to ask Aina or Justas from 3 Bentley or post in the community tab. We'll try to help as best we can.