This jam is now over. It ran from 2018-07-25 07:00:00 to 2018-08-04 19:00:00. View results
Theme (optional): Rain
Rules:
The jam is going to be for 1½ week + 12 hours, so you can enjoy the full 1½ week in your timezone.
During this time, you would have to make a practical tool, using your favorite engine/framework/library/language/etc.
This is not a "game" jam, and you are not required to make a game-related tool. Tools which solve real-life problems are encouraged.
Reusing existing assets or libraries is fine, but keep it reasonable.
You are not required to follow the theme; it is there to give you some initial ideas.
After the jam, there would be a week for voting; we encourage you to check other people's tools and rate them.
The "usability" criteria is for how useful having that tool is for solving its problem. A painting app which cannot save images or a video converter not supporting common formats are both probably not usable.
The "intuitiveness" criteria is for how easy is it to get started using the tool with little or no past experience. Having to read a thick guidebook just to get started or having to pixel-snipe certain features is not really intuitive.
The "neatness" criteria is about how well-organized and accessible the features of the tool are. A tilemap editor with buttons spread everywhere on the screen is not neat.
To give an example with screwdrivers: you want a screwdriver which has a normal head (not an alien hexagonal one), and thus usable, one which looks like and is used like a screwdriver (and not like a hammer), and thus intuitive, as well as one that isn't covered in grime and soil, and thus neat.
You are allowed to publish updates to your tool, as long as you are bugfixing and not adding new features.
Open-sourcing the final result is optional, but encouraged, especially if you don't have the time to continue developing it.