This jam is now over. It ran from 2024-10-15 17:01:32 to 2024-11-06 07:59:59. View 1 entry
You must design and build your game within the given constraints. The constraints are deliberately chosen to get you considering deeper designs, and to help remove the blank canvas syndrome.
It can seem daunting to be given creative constraints and be mandated to create a game within them. Constraints can actually increase your creative output if utilized correctly. Lean into the constraints and think of clever ways to apply the theory.
These rules are steadfast and unbreakable. Abide by them.
These are the areas the staff will be judging your games on. Keep this in mind when designing and building your games.
Concept | Design | Functionality | Aesthetics |
---|---|---|---|
Fitting the theme | Compelling | Technical challenge | Visual |
Creativity | Fun | Stability | Audio |
It can be difficult to create something without a quality target or example. So here's a collection of Atari Remakes that previous student groups have created. Go and play them to see what your predecessors have created.
We expect you to surpass them. ๐
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