This jam is now over. It ran from 2020-07-07 14:00:00 to 2020-09-07 14:00:00. View 2 entries

“Almost immune to review!”

“The standard for all other modules to follow!”

"The adventure that helped launch Dungeons and Dragons!"

"Must-have for ALL novice D&D players!"

These are all things that people have said about the classic Dungeons and Dragons’ module, Keep on the Borderlands. If it’s that good, we should tear it apart and scrap it for parts, right?

This is a jam for doing just that--tabletop games, adventures, zines, and any other related media inspired by the classic Dungeons & Dragons module “The Keep on the Borderlands.” If you aren’t familiar with it, you can buy it here, or just read the Wikipedia entry here.

RULES

  1. This jam sees itself as part of SwordDream. For some loose principles that might go along with that look up the DreamJam.
  2. Depending on how closely your creation hews to the original, consider including and following the requirements of the D&D OGL License, which can be found here. Make sure to stay away from using anything the OGL lists as WoTC’s “Product Identity,” which is their intellectual property. We’re not IP lawyers, but publishing on the dmsguild is one option you have if you want to use WoTC’s intellectual property.
  3. No games that promote discrimination against marginalized groups. If you have to ask whether your game promotes discrimination, it probably does. Games that are about resistance against discrimination are fine, but please put a content warning for the type of discrimination your game involves. 
  4. Make your games as accessible as possible. Include plain-text, tagged PDF, or audio versions of your work. Make sure your text is high enough in contrast from your background, or include a version of your work in high contrast color. Test for colorblindness accessibility. Have a version of your work with dyslexic-friendly font. Include content warnings at the beginning of your document if you’re writing about sensitive topics.
  5. Feel free to submit WIP, unfinished works, and things you've started or completed before the jam. 
  6. No unrelated games. Don't use this space to promote games that have absolutely nothing to do with Keep on the Borderlands.

Q&A:

Q: How much of the original material from Keep on the Borderlands do I have to base my material off of?
A: As much or as little as you want. Don’t be afraid to give it the Ship of Theseus treatment. 

Q: Can I remix another D&D module from the ‘70s or ‘80s that’s not “The Keep on the Borderlands?”
A: Sure! This jam is focused on Keep only because it’s one of the more popular ones. 

Q: If I’m making a game, do I have to use old school D&D or OSR systems?
A: Nope! Work with whatever system you want, or none at all.

The Keep on the Borderland’s Jam will run from July 6th through September 6th! Happy jamming!

It is hosted by omi (@omi_the_fool) and udernation (@udernation). Feel free to reach out on twitter or in the community tab with any questions, and be sure to use the tag #BorderJam when you share your work.

This game jam is not created, maintained, commissioned, authorized or connected in any way with Wizards of the Coast, Goodman Games, or any other company. Keep on the Borderlands is a trademark of Wizards of the Coast, Inc. All trademarked names, titles, and product identity appearing above are the property of their respective owners. 

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An aelfen game of faer and candel-lyte
Hundreds of millions of module names. Some might be good!