STUDENTS:
- upload your games before the submission window closes
- you can delete or delist your game after midterm grades are submitted
DUE: Saturday March 16th 9pm.
- keep it small, keep it short (1-4 minutes long)
- must have 1 interaction / mechanic / verb other than basic movement (e.g. jump, pick-up, interact, trigger an event, discover a hidden secret, make a sound, do a dance, etc.)
- must be "character based" (control a character in a game world, tank-style or fps)
- must use 3D assets (a "2.5D" game is OK)
- must feature some sound / music
- you must model at least one of each in BLENDER, with basic use of texturing (uv mapping) on each model:
- a character (player, npc, creature, your 'arms' in an FPS)
- gameplay object / powerup / pickup / item
- world object / decoration
Anything beyond that is great, but get these fundamentals out of the way first to show me that you can put it all together.
you can update / patch your game afterwards, but there is no guarantee that I'll grade it after you patch it if you are sick / have a bad life situation / overwhelming workload, Slack DM me by Friday 11:59pm for a possible extension on your due date
you will be graded on:
Criteria:
- completeness; can we play the game from start to finish? did you do at least 3 models in Blender (a character, an environment object, a gameplay object/powerup)
- balanced production; did you iterate evenly on gameplay, art, etc? (if you did all art and no code,- that's bad -- if you did all code and no art / polish, that's also bad) (it's OK if the art is ugly, it's OK if the code has some bugs)
- basic usability; what are the controls? does the player to know what to do? do we know when the game is over, and if it has a lose state, is there a way to restart the game to try again? basically, can people play your game?
- reflection; on your project's itch.io page, you need 2 paragraphs in the "description":
- paragraph 1: describe your game, what do we do in it, why you chose the topic, etc.
- paragraph 2: describe the process of making your game, what was the funnest part for you and what was least fun to do, did you make any good decisions or bad decisions?