This jam is now over. It ran from 2019-03-08 05:00:00 to 2019-03-17 16:00:00. View 16 entries


STUDENTS:

  • upload your games before the submission window closes
  • you can delete or delist your game after midterm grades are submitted

DUE: Saturday March 16th 9pm.

  • keep it small, keep it short (1-4 minutes long)
  • must have 1 interaction / mechanic / verb other than basic movement (e.g. jump, pick-up, interact, trigger an event, discover a hidden secret, make a sound, do a dance, etc.)
  • must be "character based" (control a character in a game world, tank-style or fps)
  • must use 3D assets (a "2.5D" game is OK)
  • must feature some sound / music
  • you must model at least one of each in BLENDER, with basic use of texturing (uv mapping) on each model:
    • a character (player, npc, creature, your 'arms' in an FPS)
    • gameplay object / powerup / pickup / item
    • world object / decoration

Anything beyond that is great, but get these fundamentals out of the way first to show me that you can put it all together.

you can update / patch your game afterwards, but there is no guarantee that I'll grade it after you patch it if you are sick / have a bad life situation / overwhelming workload, Slack DM me by Friday 11:59pm for a possible extension on your due date

you will be graded on:

Criteria:

  • completeness; can we play the game from start to finish? did you do at least 3 models in Blender (a character, an environment object, a gameplay object/powerup)
  • balanced production; did you iterate evenly on gameplay, art, etc? (if you did all art and no code,- that's bad -- if you did all code and no art / polish, that's also bad) (it's OK if the art is ugly, it's OK if the code has some bugs)
  • basic usability; what are the controls? does the player to know what to do? do we know when the game is over, and if it has a lose state, is there a way to restart the game to try again? basically, can people play your game?
  • reflection; on your project's itch.io page, you need 2 paragraphs in the "description":
  • paragraph 1: describe your game, what do we do in it, why you chose the topic, etc.
  • paragraph 2: describe the process of making your game, what was the funnest part for you and what was least fun to do, did you make any good decisions or bad decisions?

Submissions(16)

All submissions
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Browser playable (10)
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Windows (5)
macOS (2)

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An auto-biographical 3 week project
The date is 1.16.17.
Simulation
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run your own online toy store!
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Help yourself finish your homework