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MIDTERM PROJECT: autobiographical game (solo project)
Midterm due date: SUNDAY OCTOBER 20th 7PM
- choose a memory, or moment, or real-world real-life aspect of your life / daily routine / identity
- keep it small (you only have 3-4 weeks to do this), keep it short (1-4 minutes long)
- must have 1 interaction / mechanic / verb other than basic movement (e.g. jump, pick-up, sneeze, sing, dance, etc.)
- must be "character based" (control a character in a game world)
- must use 3D assets (a "2.5D" game is OK)
- you must model at least one of each in Blender:
- a character (player or npc)
- gameplay object / powerup / pickup / item
- world object / decoration
- must maintain a Git repo on GitHub and update it each week, or I will give you a lower midterm grade
Criteria:
- completeness; can we play the game from start to finish? did you do at least 3 models in Blender (a character, an environment object, a gameplay object/powerup)
- balanced production; did you iterate evenly on gameplay, art, etc? (if you did all art and no code,- that's bad -- if you did all code and no art / polish, that's also bad) (it's OK if the art is ugly, it's OK if the code has some bugs)
- basic usability; what are the controls? does the player to know what to do? do we know when the game is over, and if it has a lose state, is there a way to restart the game to try again? basically, can people play your game?
- reflection; on your project's itch.io page, you need 2 paragraphs in the "description":
- paragraph 1: describe your game, what do we do in it, why you chose the topic, etc.
- paragraph 2: describe the process of making your game, what was the funnest part for you and what was least fun to do, did you make any good decisions or bad decisions?
CONSTRAINTS:
- NO TERRAIN TOOL (if you want terrain, model it in Blender)
- NO UNITY STANDARD ASSETS (make your own assets in Blender and texture them using textures you've made / sourced yourself)
- NO CODE FROM THE ASSET STORE (roll your own code using the techniques we've covered.)
PERMITTED OUTSIDE RESOURCES:
- SOUND / SFX - source music and sound from wherever you'd like, or make it yourself.
- SITUATIONAL GENERIC TEXTURES (grass, plaster, wood, metal, concrete, etc). If you need wood for a wooden chair, a google image search should suffice.
As always... SCOPE RESPONSIBLY