This jam is now over. It ran from 2020-10-11 07:00:00 to 2021-01-10 08:00:00. View 6 entries

David Graeber, the anthropologist, anarchist, and activist, passed away on September 2. On October 11, friends, neighbours, and strangers are coming together to remember him and his work with a memorial carnival in recognition of his radical legacy.

In the words of the invitation issued by Graeber's partner Nika and friends: "For David anarchism was 'something you do' rather than an identity, and so in this pragmatic mischievous spirit, we have decided to organise a memorial carnival for David, one that will be about the future: a mysterious and playful future, one that over-brims with solidarity. A leitmotif of carnival is laughing in the face of death, it can be the most practical thing to do in horrific situations."

On October 8, the games scholar Miguel Sicart wrote a thread about fun and games. He commented that he was inspired, in part, by Graeber's thoughts on fun. Indeed, there is something anarchic in the spirit of play, of games, of fun. For this reason, a game jam feels appropriate. Let's respond to the irresistible double impulse of carnival and insurrection by making games that challenge the tyrannies of the world in which we, together, live.

The theme: "live as if you were already free." Make a game jam inspired by David Graeber's work, by anarchism, by revolutionary hope. If you're not sure where to begin, maybe start here. The jam will run for one month a few months, so you have time. Don't rush. Enjoy the process. Submit as much or as little as you want. Here are some suggestions:

  • physical games
  • digital games
  • manifestos
  • zines
  • poems
  • rituals
  • dreams

There will be no fascists, no racists, and no bigots tolerated in this space. This means that entries must not contain racism, sexism, classism, ableism, homophobia, transphobia, or other hate speech. In the words of the *DREAM movement, we create kind spaces.

If you are making a game to play with others, please include safety tools. Anarchism is not an individualist ideology of violent self-assertion and self-preservation, but rather an ideology, an ethic, of care, cooperation, and consent. This is also the ethic of mutual aid. So, use safety tools. If you don't know what those are, Kienna Shaw and Lauren Bryant-Monk provide a ton of resources in the TTRPG Safety Kit. I'm partial to the Luxton Technique and Jay Dragon's Journeying Tools in Wanderhome, but if you're uncertain about implementing these, John Stavropoulos's X-Card is simple, tried, and true.

If you are making something with violent, potentially triggering, or otherwise nsfw content, please use clear content warnings to protect the folks who are sharing this space with you. There is a place for challenging work here, but such material requires responsibility. Responsibility to each other is part of the anarchist ethic.

This is a game jam for hope and affinity in the midst of dark, trying times. I hope that it can give you space to create something beautiful, something radical, something absolutely bursting with the new.

... because we are everyone, because the carnival beckons, because the world is upside down, because we are everywhere ...

Submissions(6)

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a one-page cut-and-fold mini-zine with 2 co-op dice mechanics
Build Back Heterotopiaer
a 200-word way to obtain the things you desire solo
Dreams of Fire from Void is a storytelling game meant to be played around a fire.
A dialogue on ludic freedom
Zines, sociodynamics, philosophy, psychology, cognition, play