This jam is now over. It ran from 2024-03-01 03:06:26 to 2024-04-04 16:00:00. View 37 entries

Hello! Welcome to the entry page for issue #53 Indiepocalypse Zine! 

What is this thing anyway? 

Simply, it's a monthly collection of  games from 10 developers all wrapped up in one package. That the developers get paid for! Up front and on the back end! There will also be a short digital zine with a page for each game. Creators are free to design their page to their own liking or submit text and pictures to be laid out for them.

The games are then sold through itch in a single zipped file with a launcher.

You will be paid:

UP FRONT: $20 USD   
BACK END: 5% of sales (before anthology breaks even) | 8% (after)  

Also, I claim no exclusivity or ownership of your games!

Game Requirements

This simply a submission page for the zine. I do not consider it a jam and would encourage others to do the same. If you want to make a new game for the zine (and I'm not commissioning you) more power to you I guess.

-Games can (and should) already be complete and can have been made at any point in time.
-Games can be of any theme   
-Games can be of any length  
-Games can be digital or physical (that can be distributed digitally)  but must be in some way downloadable. This includes mobile games.
-Games can play very loosely with the term 'game'  
-Any number of games can be submitted but each person can only occupy one slot.
-I have no way to play VR-only games, everything else should be fine.
-Make your game playable without me having to find a way load up the project file in whatever engine you made it in

That's pretty much it. Everyone keeps ownership of all their stuff, this is mostly a way to give a platform (and money) to smaller and/or more unknown projects.

How are games selected?

Games are selected by a single curator (me) based on no strict criteria at all. The main goal each month is to make an interesting and diverse zine. Below are some things that I think about when choosing games. Indiepocalypse was created with the intent of being a collection of alternative and outsider works so bear that in mind when submitting. Also, while TTRPGs are accepted (and sometimes even commission) my focus is on the vaguely defined medium of "video games". As such I tend to include 2~3 TTRPGs at most per issue.

This is by no means a list of objectives to meet and there is no objective math way of breaking down and judging a game and anyone who claims otherwise is lying.

-Subjective taste is ultimately unavoidable
-I prefer things that are messy and interesting to ones that are polished and familiar
-Complete is preferable to demos/betas
-Each issue will try to a have a diverse selection of games, even if the 10 best fighting games ever made were submitted only like, 2, would be included
-Length is irrelevant
-I am typically detached from (if not exhausted by) trends in design
-You gotta really try for something if you're making a overhead/twin-stick shooter 
-Execution on intent (or something to the effect) is what I look to when I find a game feels more personally uninteresting than broadly uninteresting (however possible it is to determine such a thing)

Incomplete list of things I try to avoid judging unfairly but generally do not like and hey, I'm just a person so that's how things are
-Tiny (relative) hit boxes on melee attacks
-Built in physics, especially where meaningful control matters 

What if my game is selected?

After submission entries are curated, if your game is selected, you'll be contacted  and given a form to fill out to collect the materials for the magazine and anything else that may be needed. If you submitted multiple games, you will either: Be sent a message telling you which game was selected OR Receive no additional message and have your choice of bundling the games one entry/choose which game you'd like to be included.


Selections are not made public until the issue is released.  Everyone will receive an email through itch once the games are chosen. If that is the only email you received, your game was not selected.


Games chosen are in no way way exclusive to Indiepocalypse and can remain on your itch page or anywhere else for any price you want. The games chosen are made public when the issue is released.

The zine favors new contributors and will likely not repeat contributors for at least TBD months.

WHEN WILL IT COME OUT?: 

June 7th

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COMIC ARTISTS APPLY HERE

THE FULL INDIEPOCALYPSE CATALOG

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DISCORD

Questions? Feel free to read all the above text again before contacting me at indiepocalypse@gmail.com.

Submissions(32)

All submissions
·
Browser playable (13)
·
Windows (17)
macOS (10)
Linux (5)
Android (2)

No submissions match your filter

where slots define your childhood
Simulation
Play in browser
Interactive narrative exploring the lives of 19th Century Chinese migrants to New Zealand.
Visual Novel
Longing for non-sexual closeness
Visual Novel
A kinetic novel about a therapist-by-day, dom-by-night vampire and his fantastic, dramatic, traumatic midlife crisis.
Visual Novel
A megastore, the biggest of boxes, and you cannot seem to find an exit no matter how many floors you descend.
an interactive horror story
Interactive Fiction
Play in browser
A puzzle game about affection and how we perceive it
Puzzle
Play in browser
An infogame about Self-Managed Abortion
Educational
Play in browser
You will be subjected to a series of tests designed to improve you in every conceivable way. Or so you have been told.
Puzzle
defeat long waves of enemies with the craziest guns possible in a simple but fun top-down shooter!!!
Shooter
An SRD for a versitile original TTRPG system created by Ashlee Craft featuring a moon-shaped board
A group of college friends explore the depths of a mysterious cave, not knowing what awaits them below....
Role Playing
Narrative game combining traditional point-and-click gameplay with a time manipulation mechanic.
Adventure
Play in browser
little narrative game about life continuing after covid
Interactive Fiction
Hail to the Kaizer
Visual Novel
Gain experience and evolve your turrets to become more powerful, assign Perks and Upgrades to customise each unit
Strategy
Team up with Tesla and learn about digital signals!
Educational
Play in browser
Platformer
Play in browser
A Summer Horror Adventure For OSR Systems
a memory about a dying star's last hour and loneliness.
Interactive Fiction
Play in browser
Three JRPG-style campaigns with different combat systems set in parallel universes under the control of an Overseer
Role Playing
A short visual novel about a sad monster
Visual Novel
Go to a tropical island and learn how human activities change the environment.
Educational
Play in browser
What a strange game.
Platformer
Play in browser
Explore inner worlds, unleash powerful spells, create medals and uncover the mystery behind a vengeful spirit
Adventure
A Horror/Comedy Visual Novel in the wich you befriend a ball of flesh you accidentally created in your lab/basement.
Visual Novel
Old School NES style RPG, Game is complete
Role Playing
Beware The Willow Man. Can you survive a night?
Survival
A Supplement for Adventure Games
An adventurous roguelike game that draws inspiration from classic cartoons, such as Steamboat Willie.
Simulation
Play in browser
A fan game for the pop icon of the century
Adventure
Play in browser
Action
Play in browser