Hello! Welcome to the entry page for issue #14 Indiepocalypse Zine!
Simply, it's a monthly collection of games from 10 developers all wrapped up in one package. That the developers get paid for! Up front and on the back end! There will also be a short digital zine with a page for each game. Creators are free to design their page to their own liking or submit text and pictures to be laid out for them.
The games are then sold through itch in a single (space provided) zipped file.
UP FRONT: $20 USD
BACK END: 5% of sales (before anthology breaks even) | 8% (after)
Also, I claim no exclusivity or ownership of your games!
THEME!: None Really! Think of this as any extremely relaxed jam.
-Games can be made during the length of the 'jam' or any time prior
-Games can be of any theme
-Games can be of any length
-Games can be digital or physical (that can be distributed digitally)
-Games can play very loosely with the term 'game'
-Any number of games can be submitted but each person can only occupy one slot.
That's pretty much it. Everyone keeps ownership of all their stuff, this is mostly a way to give a platform (and money) to smaller and/or more unknown projects.
Games are selected by a single curator (me) based on no strict criteria at all. The main goal each month is to make an interesting and diverse zine. Below are some things that I think about when choosing games. This is by no means a list of objectives to meet and there is no objective math way of breaking down and judging a game and anyone who claims otherwise is lying.
-Subjective taste is ultimately unavoidable
-I prefer things that are messy and interesting to ones that are polished and familiar
-Complete is preferable to demos/betas
-Each issue will try to a have a diverse selection of games, even if the 10 best fighting games ever made were submitted only like, 2, would be included
-Length is irrelevant
-I am typically detached from (if not exhausted by) trends in design
-You gotta really try for something if you're making a overhead/twin-stick shooter
-Execution on intent (or something to the effect) is what I look to when I find a game feels more personally uninteresting than broadly uninteresting (however possible it is to determine such a thing)
Incomplete list of things I try to avoid judging unfairly but generally do not like and hey, I'm just a person so that's how things are
-Tiny (relative) hit boxes on melee attacks
-Built in physics, especially where meaningful control matters
After submission entries are curated, if your game is selected, you'll be contacted and given a form to fill out to collect the materials for the magazine and anything else that may be needed. If you submitted multiple games, you will either: Be sent a message telling you which game was selected OR Receive no additional message and have your choice of bundling the games one entry/choose which game you'd like to be included.
The zine favors new contributors and will likely not repeat contributors for at least TBD months.
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Questions? Feel free to reach out at firstname.lastname@example.org.
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