Dealer's Choice > BUM BUM BUUUUUUM!!!!!!!!! (The IGDA Board will randomly assign you one super secret diversifier!)
First Time for Everything > First time jammers are part of your team
Virtual Pet > You must have a companion that you are taking care of
AccessibilityOptions> All of the top four most common accessibility issues are addressed:
1. Game has configurable controls
2. Any text is large and clear
3. Game does not rely on being able to hear
4. Game does not rely on being able to tell colors apart
Murphy's Law> Design a game where the goal is to fail in as many different ways as possible
Kitchen Sink > Players have a choice between at least three different types of input device (e.g. keyboard, controller, mouse, eye tracking, potatoes)
Couch Potato > Your game must implement couch local multiplayer (co-op or versus)
Vocalize > Every element (UI + gameplay) in your game is voiced by synthesized speech or a narrator
Mad Multiverse > Make a game with multiple endings
Games Are For Everyone > Give traditionally underrepresented group(s) a voice in your game through characters, narrative or design
Margaritaville > Reference Jimmy Buffet, Rest in Peace
Clicker/Zoomies > Being able to change the speed of actions/objects in the game. (Have you seen the movie Clicker?)
Polyglot> Localize your game into at least two other languages
Lo-fi> Game must be a relaxing, stress-free game that you can leave on while studying for exams
Paparazzi > All art assets used in the game must be created from photos taken (with consent!) during the jam
Resource Management > You must implement a resource management system that keeps your player alive. Think of survival games (oxygen, water, food, etc…)
Inception > Create a totally different game that can be played inside your game submission. Must also relate to the theme.