This jam is now over. It ran from 2023-06-12 12:00:00 to 2023-06-22 12:00:00. View 5 entries
WE ARE JAMMING
This is the official spot for the CME VR Handtracking Jam 2023! Here you can find all resources, documents, and other experiences that are built during the jam. Upload your experience before the deadline and playtest all other games and experiences as well! We wish you a great time!
Choose from one of the three project ideas:
1. Dodge Ball Demo
Basketballs come at you from various directions and your job is to dodge them.
If balls hit you thrice then you are dead.
If you catch the ball then you are not affected.
You can also move around with leg animations to dodge the ball.
You can increase the difficulty of the game by increasing the number of balls coming at you.
2. Darts Demo
You should be able to hold the darts and throw them at a board
Based on where it lands on the board, a score has to be given
3. Own Demo - Students can create a demo of their own choosing.
EASE: Is your experience intuitive to use and understand?
PRESENTATION: How well is your experience presented?
Rules
No Cheating
Meaning, mark everything you used from other sources (it's allowed to use free, paid, and own assets but you have to tell)
Anything added before or after the 72-hour hackathon is considered unfair behavior (not including playing around with the baseline project of course, your logs will tell)
No NSFW and/or offensive/discriminatory content (we don't kink shame it's just, otherwise, we can't show it to anybody in the public 😝 )
Teaming up is encouraged but not mandatory. If you team up, stick with a team size of a maximum of 3-4 people. History has shown everything else is most of the time unmanageable and/or an unnecessary overhead for one weekend.
Highly recommended to use save your code on git. It helps you to not lose any code, swiftly jump between different states/features of your game and work better, if your team is spread around the world. In addition, you can publish releases and boost your portfolio.