8 Bits to Infinity presents HORROR HUMOR JAM, a week-long game jamming challenge to create a game that emphasizes the scary and the funny.
What is 8 Bits to Infinity? A game development community working to improve creative and technical skills through rapid iteration and honest critical feedback. We host a new game jam every month!
Join us on Discord to discuss the jam, join the logo challenge (in #challenges), form teams (in #team-up), and generally have a good time. :)
Want to form a team? We will soon have a Crowdforge page to help, so keep an eye on this space.
These awesome people are streaming games from the jam. Follow them on Twitch to get notified when they go live, and be sure to check out the VODs (recordings) if you miss the streams!
Entries which break rules or have no clear relation to the Requirement will be removed.
Create a game with humor and horror as major elements. In other words, it cannot be a horror game with a few funny moments or a comedy game with a couple jump-scares. Both horror and humor should be present throughout and work together to create a cohesive experience.
Note that "cheap" jump scares are awful and will result in major score reduction. Provide some build-up to such moments, use them sparingly, and make the jump meaningful in the player experience.
There are no limitations on mechanics, engine, or visual style.
In addition to the theme, we will include optional challenges which have no effect on rating, but can make the jam more fun.
The challenges will be announced when the jam begins.
Be sure to mention which challenges you accepted in your jam page, so players know to look for them!
Can I make a board/card game?
Sure! But it needs to be a digital version for the judges to play it.
Can I make a text game?
Sure! Adventures are a great way to get humor and horror involved, and doing them in pure text is perfectly acceptable.
I'm awful at music. How can I still have cool background audio in my game?
Get free royalty-free tunes from Joshua here or from various other websites such as OpenGameArt (where you can also find Joshua's stuff). Simply google "free to use music" or "free royalty-free music" and you're sure to find something.
What about other assets, tools, and engines?
We will (try to) have a nice list of recommended software before the jam, which we'll link here.
Should I build a Windows/Mac/Linux/web/[insert system here] version?
The more systems you support, the more people will be able to access your game. Some people prefer web versions because running downloaded software can be spoopy, while others prefer a download to keep the games locally and avoid the extra problems associated with web builds.
If you're using something like Unity, export versions for all systems! Most of the time, they'll work fine without any testing.
I didn't finish. Should I still submit?
Yes! A solid prototype could still win the jam, and it's worth showcasing your work to get feedback.
How can I get more people to play my entry?
Play other entries and leave quality feedback. Be sure to politely ask the dev to play your game, so they know you want feedback. There's a new feature on itch.io that shows your entry when you comment on the game's jam page so be sure to do so there.
Can I make a multiplayer game?
Yes, but it's not recommended because it's difficult for most judges to test.
Can I make a 2D/2.5D/3D game?
Yep! There are no limits on graphics.
What tools / engines can I use?
Anything. Literally anything. We've seen games made in PowerPoint and Excel - if you want to use those, all power to you! Although, we suggest using something more geared toward games like Unity, Godot, Unreal, etc.
Can I enter other jams with the same game?
Absolutely, as long as you follow all of the rules and time limitations for each jam. Note that we lock submissions, so you won't be able to upload new files after you submit to this jam.
Where can I ask more questions?
Ask away in the community or on Discord.
Games will be rated by a panel of judges with differing views but a shared interpretation of star values and voting categories. Judge entries and disqualified submissions will not be rated. Judging will be on the following criteria:
Every jam entrant is eligible for Top Feedback, a prize for the person who submits the highest quantity of high-quality feedback during the jam. In addition to posting the feedback on itch.io, it must also be submitted for consideration to 8 Bits to Infinity. Keep an eye on Discord and your email for information about how to submit your feedback near the end of the jam.
Both the highest-ranking overall game in the jam and the winner of Top Feedback will receive the following:
In addition, the winning entry will be added to the list of 8 Bits to Infinity Jam Winners and the top feedback winner added to the Feedback Hall of Fame on the 8 Bits to Infinity website (forthcoming).
Any tweet with the #8bitstoinfinity hashtag in October counts toward winning Tweeter of the Month, given to the person with the highest quantity of relevant tweets. The winner's Twitter handle will be displayed on Joshua's stream for the month of November, with a link to their Twitter placed among the chatbot's random messages.