This jam is now over. It ran from 2022-02-08 06:00:00 to 2022-05-10 05:00:00. View 18 entries
"Create a dice-based game that utilizes at least 2 different face-count versions of dice. Player rolling of dice should be the primary feature and mechanic of the game experience. Designers should focus on the variable of probability and its alteration."
Optional Special Challenges:
"Bare Bones" - Your entire game can be played with only the rules, a sheet of paper, and commonly available 6-sided dice. (If choosing to undertake this challenge vs the project's base requirements of multiple dice types, you must use at least 10 d6 when rolling or accounting for a scenario of probability)
"The Gang's All Here" - All 7 dice of a basic RPG polyhedral set (d4, d6, d8, d10, d%, d12, and d20) play a prominent role in gameplay.
"Meow #1" - Somehow, cats are involved.
After discussing contemporary and classic dice games including Yahtzee, Qwixx, Farkle, Bunko, Liar's Dice, Tenzi, Kismet, Shut-the-Box, Left-Center-Right, Dragon Dice, Zombie Dice, Quarriors!, Mars Attacks, Cthulhu Dice, Harvest Dice, and Sagrada, we'll play through a few and break down their rules as an introduction to the type of game we'll be building.
Day 1 project start will be treated exactly like a traditional Game Jam: the secret conceptual theme will be announced alongside several optional challenges to help guide your brainstorming. We'll brainstorm and discuss the theme as a class before breaking off into solo work and groups with the goal of making a minimally viable and playable mockup. Throughout class-time during day 1 you will have the opportunity (and are encouraged) to change groupings, work with other people, and share/mix ideas until you decide to either work alone or in a new paired group.
During brainstorming we will focus on developing tactics for generating ideas that are workable, fun, and able to be completed within the timeframe of the project.
Day 2 we'll discuss the nature of probability, basic probability calculations, and balancing a game using those calculations. This discussion will be applied to your game design through a Probability Breakdown writeup made during this session. We'll begin digitization and sharing of rules at this time.
During the second half of Day 2 we will use the library computer lab 232 to go over tinkercad basics for making tokens and custom dice.
Day 3 will focus on play testing and finalization of all game elements in preparation for upload to itch.io and the submission of Necessary Game Documents to canvas.
Final documents necessary for each game:
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