using UnityEngine;
using UnityEngine.AI;
public class EnemyAI : MonoBehaviour
{
public Transform player;
public float chaseRange = 10f;
private NavMeshAgent agent;
void Start()
{
agent = GetComponent<NavMeshAgent>();
}
void Update()
{
float distance = Vector3.Distance(player.position, transform.position);
if (distance < chaseRange)
{
agent.SetDestination(player.position);
}
}
}