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using UnityEngine;

using UnityEngine.AI;


public class EnemyAI : MonoBehaviour

{

    public Transform player;

    public float chaseRange = 10f;

    private NavMeshAgent agent;


    void Start()

    {

        agent = GetComponent<NavMeshAgent>();

    }


    void Update()

    {

        float distance = Vector3.Distance(player.position, transform.position);

        if (distance < chaseRange)

        {

            agent.SetDestination(player.position);

        }

    }

}