This jam is now over. It ran from 2018-05-03 23:01:00 to 2018-05-06 22:59:59. View results
GlitchJam is a 72 hour game jam for all Corona developers. Not a Corona user? Why not use this jam as an excuse to start using the 2D game engine! It's free, simple and fun to use, and incredibly powerful! Seriously, stop reading this now and go have a look at what it can do - but make sure to come back here afterwards and join the jam!
Welcome back! Now that we have your curiosity, it's time to get your attention.
GlitchJam will be held every 6 months and will always follow the same format; 72 hours long, open to all Corona developers, a theme will be announced upon commencement, judging will be done by both Graham and Simon of Glitch Games and a pair of guest judges that change every jam, plus prizes ( to be announced ) for the top three submissions.
Thanks to the fantastic people at CodeAndWeb, all participants will be given temporary licences for all their software for the duration of the jam. These can then be converted to a full licence at a discounted price after the jam.
The theme for #GlitchJam 1 is ... Hidden Forces.
May the 4th be with you!
More prizes will be announced in due time!
Judging will take place after the jam ends and each submission will be rated between 1 and 5 points for the following criteria:
The top three submissions will then be announced and prizes will be handed out.
Glitch Jam 1 is proudly sponsored by Corona Labs!
For those wondering why this jam is called the GlitchJam, it has nothing to do with broken games but rather it's because it's hosted by Glitch Games, makers of fine point and click games since 2012.
P.S. If you want, Graham has released a free still-in-development helper library for Corona called Puggle which you are all more than welcome to use for this jam ( or any other time ). You won't gain any points for using it, nor lose any, but you may find it helpful. It's still very much in development so it might ( read: definitely will ) still have bugs, and it doesn't have any documentation yet. I'm really selling it aren't I?
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