This jam is now over. It ran from 2022-07-31 14:00:00 to 2022-10-28 12:59:00. View 10 entries
This subject is the second part of a two-teaching session studio-based program consisting of Game Design Studio 1 and Game Design Studio 2. The primarily goal of the program is to create commercial quality games at the end of each teaching session. In this subject, students work collaboratively in cross-faculty multi-disciplinary teams. Each member plays a crucial role in the team and is accountable for a specific aspect of the game such as audio, visuals, design, animation, etc. Students participate in a variety of activities each week that includes planning meetings, brainstorming sessions, constructive criticism, design development, playtesting sessions as well as review and retrospective meetings.
This studio-based subject facilitates active and collaborative learning in an environment that adheres to common game industry processes, while providing in-time support in relevant areas of learning, e.g. Team work, Agile Project Management, Unity techniques and Games Research.
The final game is assessed as a group design and teamwork project as well as by an external industrial developers who can provide extra insight into the industrial requirements for game development.
Game Submissions will take place at the end of every sprint.
Sprint 1: Week 4, before class.
Sprint 2: Week 6, before class.
Sprint 3: Friday of Week 8
Sprint 4: Week 10, before class.
Sprint 5: Friday of week 12
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