This jam is now over. It ran from 2021-03-01 05:00:00 to 2021-03-31 04:00:00. View results
In the spirit of McFunkypants, we in the Game Dev Field Guide community are looking to once again challenge the community to make a game a month.
Participation in each jam is voluntary, there isn't a special reward or even expectation to complete consecutive jams. Your level of participation is also completely optional. You have the full month to complete your game, but you are not required to use any particular amount of it. You could make a game in a few hours, or the full month and anything in between.
Voting will open for a week after the jam period and we encourage everyone to vote, even if you don't complete this month's challenge.
Pre-Existing Work - You are free to work with any existing assets. This includes store-bought or self-made assets. If you have permission from the creator to use it, you have permission from us. The only requirement here is that production of the game itself must start and end within the jam period.
Content - Hate speech and bigotry will not be tolerated. Any submissions found to contain these will be removed and the author will not be afforded an opportunity to resubmit. Beyond that, any submissions containing mature content should be flagged as such. Failure to flag mature content will also result in removal of the submission.
Exclusivity - Unfortunately, the volume of spam submissions has been causing some trouble for our moderation. In an effort to curb these types of submissions, we're requiring that submissions to the Monthly Game Jam be exclusive to our jam. I understand why someone might want to do that, but we don't really feel that posting your game in multiple jams really fits the spirit we're trying to cultivate.
Time Frame - As both an attempt to better understand your process and a way to prevent spammy or off-topic submissions, we'll also be requiring all submissions to include a summary of the time frame in which they finished the game. This could be as simple as "I worked on it the first weekend of the month" or as complicated as "These are the hours I spent on each discipline and this is when I spent them."
A sequel is an iteration on a complete project. There's room to learn from previous mistakes and get to the heart of what made the original work good in the first place. The interesting thing about sequels is that they are loaded with expectations. The expectations can range from a long sought after improvement to a less than stellar mechanic, to a satisfying conclusion to a narrative arc. You're building, not from a foundation, but from the top of an existing structure. It's difficult and tricky work, but stands to be greater than the sum of its parts.
I'd also like to offer another interpretation of 'Sequel' as something that occurs after another event. More particularly examining the relationship of the event to its consequences using only the lens of the current context. An automotive junkyard is a land of sequels to some of the most fantastic, destructive, and deadly events of a person's life. All the casual observer has left to inform them of the event is scraps of twisted metal.
Make a sequel to one of your own games
or, if you haven't made a game before
Make a sequel to a game that never existed outside of your own mind
This jam is brought to you by the Game Dev Field Guide community. The Game Dev Field Guide is a podcast with the purpose of educating beginner to intermediate game developers on the finer points of game development. Where most podcasts tend to focus on the broader strokes of game development as a career and hobby, the Game Dev Field Guide puts a focus on praxis and practical theory. The community around this podcast can be found here.
Participation in the Discord is optional, but it's an easy way to improve your experience with the jam and collaborate with other developers.
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