This jam is now over. It ran from 2020-12-01 08:00:00 to 2021-01-02 08:00:00. View 14 entries
Game designers talk shop a _lot_. We have discords, twitters, zoom calls, blogs private messages, the list goes on. What we don't have is centralized place where people can find and share that knowledge easily. Sure, there are things like GDC, where people are pumped for money to learn how to make micro-transactions better at pumping people for money, and there are academic games conferences where people talk about games in a conceptual way.
For some people those are fine. But for people who want to hear other designer's ideas, there isn't a great way to find cheap reading material.
The prompt here is straightforward: write about any aspect of game design that strikes your fancy. It could be a concept that you want more people to hear about, it could be a specific mechanic from a specific game. I don't care! Take that good, juicy thought, and turn it into something that people can read, watch or listen to. Essay is a very loose term.
The goal here is to have a bunch of accessible, democratized thoughts about design, so please keep the following in mind:
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