This jam is now over. It ran from 2016-08-31 07:00:00 to 2016-10-14 07:00:00. View 9 entries
Stop me if you've heard this one:
Budding game developer wants to create. However, budding game developer lacks the means to produce game assets. Thus, budding game developer puts their idea on the backburner, where it forever remains, 'cause art is hard and life should be more than a valley of tears.
If this sounds like you, Freesource Jam is your, erm, jam!
Freesource Jam exists to give those who feel awkward about using premade assets a chance to create without fear of judgement. It's also for run-down devs who need to scratch their game-making itch, but haven't the means to make unique visuals/audio/etc.
This is the opportunity to test ideas without investing too much in the bits 'n' pieces what comprise a video game. Think about it: You can focus on story, mechanics, etc. without stressing over custom sound/graphics for a month and a half! When was the last time a game jam encouraged you to take a load off your game-devvin' shoulders?
If you're interested, please join in! If you're not, spread the word! I think this event will be great fun with enough participants. ♥
Freesource Jam comes in two flavours: Strict and Loose.
In Strict mode, all assets in your game — including the engine! — must be free and available for public use. Ren'Py, Sploder, and GDevelop are examples of free game-making software that fall beneath this category. If you do provide your own assets, you must release all of them, in their finished state, under a Creative Commons license. The nature of that license is up to you.
In Loose mode, you may use commercial engines and assets, so long as they're presently available for purchase. RPG Maker, Construct 2, and TyranoBuilder are examples of commercial game-making software that fall beneath this category. As with Strict mode, assets you make yourself must be released under a Creative Commons license or put up for sale.
Succinctly: Every piece featured in your game must be accessible, under whatever conditions, for anyone to use in their own works.
Just relax and make a game, man. That's all you gotta do.
However, I strongly encourage Tweeting your WIPs with the #FreesourceJam hashtag and creating a forum thread to share your progress! This event will be most fun if people cheer one another on. :)
Make free (or donationware) assets and submit them to the jam! Your resources are welcome here so long as they're polished enough for use in a game proper. If you wouldn't use them yourself, then they aren't quire ready. ;)
Need some constraints to defrost your brainmeat? Don't worry, I've got ya.
Direct these to me at @averywhat on Twitter. I'll respond asap! :D
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