This jam is now over. It ran from 2021-06-05 00:00:00 to 2021-06-09 02:00:00. View 4 entries

Theme: "Wait are we the bad guys?"

Rules

1. All server rules must be followed 
2. Game must be made originally by you/your team during the time of the event 
3. You don’t have to finish the game, just have fun! 
4. You can work alone or in teams to your own liking



Diversifiers 

Diversifiers are a great way to add a little more fun or challenge to your jam game. Sometimes they can be very helpful to limit your scope or refine your ideas. They are totally optional constraints you can choose to add to your game alongside the main focus of the theme. You do not have to do any diversifiers if you don't want to, on the other hand- there is no limit to the number of diversifiers you can include!

    Meta




  • Nice to meet you - Make a game with people you’ve never met before
  • A fresh of breath air - Your game requires you to go outside
  • What is left - The object to your left is your main character
    Programming




  • The good ol’ days - Use an language made before the 1980’s
  • I can do it alone - Don’t use an engine, write everything from scratch
  • Fresh Faced Baby - Use a brand new language you’ve never used before
     Design




  • Seriously, who are you? - Use the player name as a seed to randomize part of the play experience.
  • And Now, The Weather - Gameplay is somehow affected by the actual weather.
  • Murphy’s Law - Design a game where the goal is to fail in as many ways as possible
  • RNG - Randomize Something that normally wouldn’t be randomized (e.g. jump height, starting location, zoom level, gravity)
  • Duetto - Create a game of twos: for two players, playable with two keys, using 2 sounds, 2 colours, 2 shapes, etc.
  • Basics covered - All of the top four most commonly complained about accessibility issues are addressed: 1. Game has configurable controls 2. Any text is large and clear 3.Game does not rely on being able to hear 4. Game does not rely on being able to tell colours apart
  • Night and Day - Integrate “night” and “day” modes that must be switched between as one of the game mechanics.
    Audio




  • Make yourself heard - Use only human noises for every aspect in your game
  • Jazz hands - Use only jazz music
  • Is that a Goose? - All sound effects must be a type of horn honk
  • Mute - There is no music throughout the game. You can still use sound effects
    Narrative




  • It is what it is - Make a game about an important event in your life.
  • Hidden Depths - The protagonist isn’t who you think they are at the beginning.
  • Starlight - Your game world is inspired by stars and constellations.
  • The little things - The game narrative is centered around a small object with great meaning to you or someone else.
  • Palindrome - The game story must end the same way it began
    Art




  • In Ink - Use only black and white colors in your design. There should be no other colors, not even gray.
  • Thomas Wasn’t Alone - Use only simple shapes (cubes, triangles, circles, etc.) to represent every single element (characters, HUB, etc.) inside the game.
  • Pastel Queen - Use only #031B88, #6096FD, #AAB6FB, #FB7B8E, and #FAA7B8
  • In Touch - All the lines must be connected to each other in some way.

   


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