This jam is now over. It ran from 2022-03-09 08:00:00 to 2022-03-16 08:00:00. View 8 entries
GAME-A-WEEK is a 9-week programme organised & run by Firepit. → Join the Ziscord
Gif by Mashable
Pots are everywhere in games but they don't really ever get the spotlight. What would a game about pottery and ceramics be like?
Ceramics and pots straddle a unique middle ground of both precious and disposable. Ceramics need to be made in batches, as no matter how well crafted a piece is, there is a decent chance they may break in the kiln. Decorative pots are usually very precious, but extremely fragile.
In games, pots are artistically neglected. Consider how often sculpture is used in games to be appreciated or protected in comparison to pottery and ceramics.
Pots are usually hand crafted pieces that take a lot of time and effort. They are a result of utilizing natural resources found in the literal earth nearby. This means there are dozens of ways to create pots that vary across the globe, since they’re all working with slightly differing materials. Each pot is unique to its culture, location and maker.
So, why pots? Taking something that’s almost universally taken for granted in any work is usually interesting - pots are just one slightly frivolous example. It’s always worthwhile to try to not take any asset in your works for granted, even if you only do it once. Maybe you’ll find at the end of this week, that you simply Do Not Care for pottery, and that’s ok! But now that decision is a conscious one.
Note: While we’d like to encourage making games beyond the most obvious mechanic of breaking pottery, if you want to make a game centered around breaking pots, you *must* use this sound effect in your game in some form. https://tinyurl.com/potSmashSfx
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