This jam is now over. It ran from 2024-02-25 20:23:22 to 2024-04-04 07:00:00. View 1 entry
This is a non-competitive, unranked, beginner-friendly, virtual game jam. The goal is to create a four-player local-multiplayer game targeting a fantasy console such as PICO-8, TIC-80, or quadplay✜.
The jam was launched on February 25th 2024, in honor of Black Square Day, because... a square has four sides, I guess? Look, don't get weird on me with the details.
The submission deadline is April 4th, 2024, because a) month-long jams are much easier on folks with jobs/families/social lives/etc., and b) how could I not end a 4-player jam on 4/4?
I hope to arrange a post-deadline showcase stream of all the submissions; details TBD.
A fantasy console is like an emulator for an imaginary game console that never existed. They mix modern software development techniques (integrated development tools, high-level scripting languages, etc.) with tight artificial technical constraints. The result is an approachable platform for retro-style game development , whose limitations often serve as the inspiration for creative solutions to gamedev problems.
The following popular fantasy consoles all feature four-player support and are suitable for use in this jam. If there are others I'm not aware of, please let me know!
Quadplay is a free, open-source fantasy console which targets a slightly higher virtual hardware spec than the others on this list; think 2.5D late-stage SNES / early PS1 titles. Games are written in PyxlScript, a custom Python-like language with extension gamedev-focused standard library, using the provided quadplay IDE. Art, map, and music tools are strictly BYO; it imports a variety of image, map, and audio formats created by your favorite tools.
TIC-80 is a self-contained fantasy console + IDE, conceptually similar to PICO-8. It targets a similar virtual hardware spec (with slightly more generous technical constraints), and allows games to be written in a wider variety of languages (Lua, Fennel, JavaScript, Scheme, and more). It uses an extremely similar API/stdlib to PICO-8 with a slightly different set of conveniences; most Lua code for one platform works on the other with only trivial modifications. It's free and open-source; if you're familiar with PICO-8 and are looking for an excuse to try something new in the same vein, I suggest taking TIC-80 for a no-risk spin!
Arguably the most popular fantasy console & the least likely to need an introduction, PICO-8 gives you an entire development environment in 128x128 pixels, including tools for programming in Lua, creating and editing sprites, drawing tile-based maps, and building music and sound effects.
PICO-8 is a closed-source, commercial product; you'll need to pay $15 USD for a license to the development tools.
If you're looking for inspiration, here are some great 4-player games to consult:
TBD
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