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Course Info

Game Design 110: Visual Design for Games

3.0 credit hours

Instructor

Prof. Elijah Richmond (he/him)

Emergency e-Mail: erich5914@gmail.com

Phone: (917) 946 6424

Office Hours: TBD (probably online)

Discord Handle: EveningCicada#3708

Course Description

This course serves as an introduction to visual design concepts and artistic tools utilized by designers in the game industry. Students will employ visual design strategies and methods within the context of games with an emphasis on aesthetics and usability. Design topics include characters, textures, environments and user interfaces.

Course Objectives

  • Learn how composition, shapes, colors and textures are used in visual design
  • Understand the fundamentals of visual hierarchy and composition
  • Familiarize oneself with common tools and design processes used in video game development and use them for assignments
  • Learn the vocabulary of 2D and 3D asset production and use it in class

Required Textbooks

Grade Breakdown

AssignmentDescriptionGrade Pct
Weekly Unit Assignments Students are given weekly assignments throughout the semester applying the course content of that week. 60%
Final Portfolio Project Students will combine their work throughout the semester into one interactive portfolio piece, demonstrating the various art and design aspects that went into their game concept. This will be accessible online via an online project page on itch.io. 25%
Participation This portion is based on in-class participation. Every student begins the term with 15 participation points. On-time attendance is expected for each of the 15 class sessions. 15%
Total 100%

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game design 110
Fighting
3d platformer like Space Adventure
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Interactive Fiction
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