Game Design 110: Visual Design for Games
3.0 credit hours
Prof. Elijah Richmond (he/him)
Emergency e-Mail: erich5914@gmail.com
Phone: (917) 946 6424
Office Hours: TBD (probably online)
Discord Handle: EveningCicada#3708
This course serves as an introduction to visual design concepts and artistic tools utilized by designers in the game industry. Students will employ visual design strategies and methods within the context of games with an emphasis on aesthetics and usability. Design topics include characters, textures, environments and user interfaces.
Assignment | Description | Grade Pct |
---|---|---|
Weekly Unit Assignments | Students are given weekly assignments throughout the semester applying the course content of that week. | 60% |
Final Portfolio Project | Students will combine their work throughout the semester into one interactive portfolio piece, demonstrating the various art and design aspects that went into their game concept. This will be accessible online via an online project page on itch.io. | 25% |
Participation | This portion is based on in-class participation. Every student begins the term with 15 participation points. On-time attendance is expected for each of the 15 class sessions. | 15% |
Total | 100% |
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