This jam is now over. It ran from 2024-09-06 04:00:00 to 2024-12-14 04:59:59. View 8 entries
Game Design 201: Introduction to Digital Games
3.0 credit hours
Prof. Elijah Richmond (he/him)
Emergency e-Mail: erich5914@gmail.com
Phone: (917) 946 6424
Office Hours: TBD (probably online)
Discord Handle: EveningCicada
This course introduces students to the concepts of game mechanics, game theory and digital game production by affording them the opportunity to read about games and game development, play test several different video games, and finally to create their own game using important development tools. The course explores the effect of gaming on entertainment, learning, and even business by analyzing how games can be more critically discussed. In this way, students learn to be better developers through building skills in critical thinking, analysis, game design, and communication.
Assignment | Description | Grade Pct |
---|---|---|
Self Progress Report 1, 2, & 3 | Self-reporting and reflection in which students assess their course progress. | 60% |
Game Design Document 1 & 2 | Each Game Design project will be accompanied by a design document that outlines the concept, core mechanic and basic assets for the game. This document will be handed in, and a formal presentation given to the class. Proposal A short group presentation detailing the goal of the game, its core mechanics, narrative and precedents will be expected. Ruleset and Mechanics A final set of rules for the game will be required, as well as a set of visual assets, which help to describe the game's character and level by level play. | 25% |
Attendance & Class Participation | This portion is based on in-class participation. Every student begins the term with 15 participation points. On-time attendance is expected for each of the 15 class sessions. | 15% |
Total | 100% |
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