A jam to celebrate the development of game engines and platforms themselves. You can submit engine demos, playable games, or anything in-between, as long as you're building the game engine itself.
This two-week long jam is meant to be casually paced and include sleep, relaxation, and respect for work/errands/chores and work-life balance. But this is plenty of time to make a leap forward in your engine's capabilities.
Guiding Principles
- Work-Life balance - the jam submission period spans two weeks and three weekends. There's no need to rush: get enough sleep, take breaks, and take time to appreciate how great of an environment the modern internet is for learning game dev.
- Work out loud - Your work is important in the small community of game engine design. What you show others can inspire, educate, and motivate them to accomplish their own goals. The feedback you get will motivate you too!
- You don't have to start from scratch - it's encouraged to incrementally improve your own game engine from other projects.
- You don't have to be done - You should set your own milestones for your submission, but you don't need to build a final project to submit.
- It doesn't have to be generic - The engine inside your from-scratch game is in-scope for this jam. Good milestones might include bugfixes, optimizations, or new features.
- Progress is victory - Did you build anything at all? Submit it! Your total progress might only be apparent after you submit several "failures".
- We ❤️ Open Source - Linux support and sharing source code are highly encouraged, though not mandatory. When software requires an operating system (as it usually does), it lowers the barrier to entry for everyone when the free OS is supported.