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The cult classic game Yume Nikki is going to turn the magical age of 13 this June 26th. To celebrate this milestone, we'll be holding Dream Diary Jam, a month-long jam to make any kind of Yume Nikki fangame your heart desires.
Two different types of fangames will be accepted for this jam:
You goal with both types is to make a full game, demo, or v0.00 (see "Completion Goals" for more details). Whatever you decide to make, do your best to complete it and have as much fun as you can!
If you're not going to be around for most of the month of June yet you still want to participate, please contact me and we'll work something out. c:
While most Yume Nikki fangames are in a perpetual beta state like the original, games for Dream Diary Jam should meet these requirements before being submitted.
Traditional Yume Nikki Fangames
Not sure how experimental you can get with your fangame? Check out this post to see what qualifies as a Yume Nikki Fangame. The short answer to those of you who browse the Yume Nikki wiki is "Yes, non traditional fangames are allowed." There are still limits however (for example, the most recent version of Fleshchild is not a fangame), so read the post to make sure.
For traditional fangames, you're aiming for a 0.00 release. …that means a demo in Yume Nikki Fangame terms. While there's no actual definition for this, aim for having at least 2-3 main dream worlds accessible from the nexus, with 7 (if you do 3) or 8 (if you do 2) more explorable worlds you can find from there (that's the minimum though, I hope you do more). Include at least 3 effects and 3 events.
You are welcome to make more for your game or shoot for the stars and make a near-complete or a complete fangame. As long as it meets the criteria above, you're golden.
Want to get experimental with your fangame, but not sure how experimental you're allowed to get? Check out this post for more info.
Actual Fangames of Yume Nikki
A complete game or a complete demo is what you're aiming for with these. You must have one playable level or route for a complete demo. However, the game doesn't have a minimum content limit so you're free to make as short or long of a game as you'd like.
See you in June, Dreamers!
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