This jam is now over. It ran from 2020-04-24 16:00:00 to 2020-05-03 21:59:00. View 127 entries

Arcades are still wrapped in an aura of mystery and intrigue. For some it was the harsh difficulty and competing to get the best highscore. For others, it was a social experience, watching others play and sharing secrets. Even if you were born after arcades became less common, chances are part of that mysticism has still reached you.

Arcades tended to feature games that focused on action. Fighting games, Beat 'em ups and shooters were fairly common (though they weren't limited to just these).

The Dream Arcade Archive jam is about making modern games that cover new concepts (either gameplay or narrative) while following the guidelines created by the iconic time of arcades. This isn't a ranked game jam and rules aren't strict, but try to follow the major guidelines (and as many as the minor ones as you want).


New concepts

Make an arcade game about having a conversation with a friend. Or try to turn GO into an arcade. Maybe just take a classic game and change the wrapping so it features narrative themes that you would have never found in an arcade.

Major arcade guidelines

  • Tight game loop that pushes forward. Players either lose (they run out of lives, the timer reaches zero, etc) or progress through the game. They can't get stuck and the game is always encouraging them to move forward. When the game ends it goes back to the menu.
  • Score is important. Players can take certain actions during the game to improve their score.
  • Replayability. It's a game meant to be replayed over and over to master its systems and get a better score.
  • Simplicity. Your game should be simple enough so players can get it in a few seconds (this affects both mechanics and controller layout).

Minor arcade guidelines

  • Secrets! Your game should have secrets that players can use to progress faster, play in a different way or improve their score.
  • Bold art. Try to follow the art direction of classic arcade games, be it pixel art or not. Try to use limited colors and simple iconic shapes.
  • Local multiplayer. Make a game that can be played by two people (either coop or vs).
  • Make a hard game. That's how you get people to spend more coins in your game (not really).

Soooooo, what's the theme?

Just try to make a game that resembles classic arcades but that would have never been an arcade game in the 70s-90s (due to its mechanics or narrative wrapping). Think of a dating simulator (or whatever comes to your mind) turned into an arcade (with highscores and replayability). That's the goal of the jam, create games that resemble classic arcade games but seem to come from a far dream. Try to follow the major guidelines (and as many as the minor ones as you want). That's the theme. There won't be any additional themes revealed at the start. We feel this is already specific enough.

F.A.Q.

Where can I find people to work with?

Try our Discord.

Can I use this asset/script/misc that existed before the jam?

The rules of this jam aren't strict. Make cool things and have a good time. It'll probably be more fun to make your entire game during the jam time, but it's up to you.

Can I use twine? How about a boardgame?

Everything is allowed, just try to get creative to adapt the guidelines.


Jam created by RicoAlbe & Ludipe