RPGs can sometimes fall short of proper socialization mechanics - a simple die roll would suffice for most. In Dialogue!, we're going to make games about socializing - about talking your way out of trouble, or into it. We're going to make games about bribes, intimidating, bartering, pleading, manipulation, tongue-twisters and rhyme-rompers. We're going to make games centered around DIALOGUE.
1. Be appropriate.
2. Your game must be ten pages long or less.
3. Your game must be focused on, or have a primary mechanic centered around, socialization, wordage, or dialogue within its own fiction.
4. Your entry must be a physical game (RPG), in PDF format.