This jam is now over. It ran from 2026-03-02 14:00:00 to 2026-03-06 18:00:00. View 45 entries

Design Week is a thrice-annual challenge for teams of 4-6 post-secondary game design students. A theme is announced Monday morning, and the teams have until Thursday night to complete a game prototype and document their creation with a short video.

The Challenge

Design and implement an "underexplored action" in first-person perspective, and present it in a playground for players to explore what they can do with it.

The Action

Your action should be the core mechanic "verb" that players use to accomplish tasks or interact with your game world.

It should be something you're not used to seeing in dozens of popular games.

Specifically, avoid focusing on well-explored actions like...

  • Aim / Shoot
  • Punch / Melee Takedown
  • Walk / Run / Creep
  • Climb / Parkour (vaulting, wall running, grappling hooks, etc.)
  • Drive Car / Fly Plane / Pilot Vehicle
  • Take Photo
  • Gaze / Avert Gaze
  • Pick Up / Inspect
  • [E] to Interact (toggle switch, open door, etc.)
  • Swim / Dive

These can be part of your game, helping to set up the context for using your action or providing navigation between interaction opportunities, but your under-explored action and the main focus of your attention and the player's should be as distinct as possible from this "usual fare".

Be sure to distinguish between your action and your premise. Even if you have a very original setting, character role, or objective, if the player is still using relatively conventional means to act it out, then you still have room to push further into underexplored territory.

The Playground

The submitted showcase build should offer a playground of opportunities for players to try using your action in a variety of ways. These could include...

  • Tasks to perform / complete
  • Challenges or obstacles to overcome
  • Tests to see how far the action can be pushed
  • ...or just moments of satisfying toy-like interaction, without a goal to accomplish.

Your playground can be a single scene / level or multiple, as long as there is a way to navigate between the different interactions.

It does not need to have an overarching story or win / lose condition, and there does not need to be a logical connection between the different interactions presented, as long as a player can easily understand what they should do with your action to apply it in each situation.

Highlight Design Skills

Your submissions should demonstrate that your team can do the following:

Key design skills
Innovate, work within constraints, use player intuition, collaborate as a team, keep it simple, playtest & iterate

Submissions(45)

All submissions
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Browser playable (3)
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Windows (27)
macOS (2)
Linux (1)

No submissions match your filter

Live the amphibious life
Simulation
First-person movement platformer where powerful breathing is key to your speed
You found your calling! It is shaving!
Simulation
Sniff it, Snort it, Feel it
A small tool where you lick things
Simulation
The Goat Stimulator of Stamp Stamulators.
Puzzle
Destroy and launch objects by stomping!
Simulation
To leave the game use the Windows button or cmd on mac
Simulation
Mess around with your thread and needle until your having so much fun that you are bursting at the seams!
Play as a Wizard Familiar answering phone calls from Portals while the wizard is away!
Adventure
Mechanics playground centered around the rhythm and sharpness of "breathing".
Puzzle
Play in browser
Rampage and challenge your neighbourhood in medieval-style combat.
open cans if you can...
Seriously you're going to hurt someone with that thing.
Play in browser
Take a crack at excavating in Fossil Finder!
Simulation
Laser Pointer Cat Game
Adventure
A game about brushing off artifacts.
APE is a game where you play as a monkey who can only move by swinging his arms.
Simulation
Destroy household objects as an alien voyager!
Combine mundane objects into fantastical tools!
A small playground where you have to fix up your garden with using nothing more than a sponge.
Simulation
Play in browser
Tooth extraction game!
Simulation
For Design Week Winter 2026