This jam is now over. It ran from 2024-04-01 04:00:00 to 2024-04-11 03:59:00. View 9 entries
In this studio course, the class collaborates on the realization of two or three ambitious game projects. Students will work together as a development team by taking on roles where they focus on specific aspects of the project (such as Director, Designer, Artist, Programmer, Level Designer, Sound Designer, Publicity, etc.) The development team structure is modelled on teams used in large-scale project development within fields related to games that rely on multi-stakeholder collaboration and interdisciplinary research. Projects may incorporate partnerships with York-based or external Faculties, Departments, or research teams depending on the focus of the project. The nature of the project themes will vary from year to year but will be a significant work in the field of games. The details of the project(s) will be developed as part of the class activities. As part of the project development and execution, students will be expected to prepare presentations, posters, and a written paper. The culmination of this course will be a final presentation in a public venue. In addition to group assignments, students are evaluated based on their individual contributions, teamwork, presentations, and other deliverables as appropriate.
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