Welcome to the Cognitive Overload jam.
This jam is for those who are:
-.-,-:-,-.-
The goal is to make a video game that induces some level of cognitive overload in the player.
Forms which increase cognitive load:
Try to increase cognitive load to the point where the player is unable to grasp the full scope of the game, its workings, its commands, etc.
-.-,-:-,-.-
But why?
Warning: generalizations ahead...
Many games today lean towards a frictionless experience. Through years of iteration a standard form has evolved for control schemes, heads up displays, menus, and even gameplay. Tutorial levels, mini-maps, quest markers and bread crumbs are also expected features . These all serve to reduce cognitive load. I am not making any negative value judgement here; simplicity, ease of use all have their place, especially when making games designed for accessibility to wider audiences, or when trying to get that cash.
So many of the games I played in the 80s on the family PC in my youth had thick, wonderfully written manuals, beautiful paper maps. And the cool technical overlays for the keyboard because there were so many commands one couldn't keep them all in working memory. Classic gridders like Might and Magic, the gold box series of AD&D games, Civilization 1, anything by Microprose. Perusing the accompanying media was part of the fun.
Games such as Dwarf Fortress or Nethack are full of possibilities and an abundance of commands; careful observation, note taking, and reference materials are essential. Learn or perish - the process of learning how to play at a slower pace (could be years) can be fun in itself.
Then there are weird games like Goblet Grotto, part parody and part homage to older games, where the UI is almost hostile to the player, rife with bizarre feedback and sounds, and containing iconography that requires consultation of a separate document to understand. It is overwhelming and inscrutable on the first contact.
For some players, these all sound terrible and frustrating. But, I have experienced a certain joy and wonder through the process of scruting the inscrutable. I appreciate the unique texture that is added to the overall gameplay experience through increased cognitive load. I am certain there are others out there like me.
Let us bring more of these types of games into existence.
-.-,-:-,-.-
Guidelines:
-.-,-:-,-.-
Banner art by Pat.