Theme
One required theme and three optional themes. You get a point for each tier you utilize.
Required theme
CoFi
Tier 1
- Delay the inevitable
- Break the System
- Some Assembly Required
Tier 2
- Start With Nothing
- No Weapons Allowed
- Unconventional Physics
Tier 3
- Growing
- Upgrade
- Expansion
- Replication
Schedule
Week 1
Deliverable: A finished game. This isn’t the game you’re making for the game jam. Rather, this first week is for getting comfortable with the tools you’ll use for the game jam.
Week 2
Deliverable: A proof of concept of the basic mechanics of your game. This should be a playable demo that you can give to the rest of the devs, who will then give feedback on how it plays.
Week 3
Deliverable: Playable demo with finished mechanics and features. There can also be improved graphics/sprites or narrative, but those are optional. The last week will be for polishing.
Week 4 - Final Submission
Deliverable: Polished game finished. The game will be distributed and voted on using the final criteria:
- Fun & Replayability - 5 points
- 2 points for replayability; 1 = might replay it once, 2 = addicting
- 2 points for fun; 1 = fun, but not very challenging, 2 = fun and challenging
- 1 point for novelty; is there something about the game that was unexpectedly delightful?
- Mechanics & Tech - 5 points
- 3 points for bugginess; 1 = game breaking bugs present (can be worked around), 2 = some major bugs, 3 = only minor bugs or none
- 1 point for including advanced/impressive mechanic
- 1 point for including 3 or more different game mechanics
- Aesthetic - 5 points
- 3 points for graphics; 1 = low quality, but some effort given, 2 = medium quality, 3 = high quality
- 1 point for cohesion; do the graphics all feel like they’re from the same game?
- 1 point for custom artwork; was artwork created by the game maker, or is it all premade assets?
- Theme - 5 points
- 1 point for each theme represented
- 1 point for matching all four themes