This jam is now over. It ran from 2024-12-01 16:00:00 to 2025-05-31 16:00:00. View 1 entry

When clipping or penetration occurs, it means that there is an anomaly in models and collisions

It sometimes troubles game developers, but someone said: this is not a bug, this is a feature!

So, the THEME of this jam is: Clipping and Penetration

In this jam, participants should create a game with an incomplete collision detection system, or design some game operations that bypass the collision detection system, or use the collision detection system conversely. But collision detection system MUST be used.

You can use any tools, in any way, at any time.

You can use your works from previous projects. 

You can submit your works to other jams. 

Don't forget to make your work public!

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Spray to Move, Split to Swallow!
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