This jam is now over. It ran from 2024-07-09 02:16:56 to 2024-08-08 03:59:59. View 1 entry
Allowed :
Useful (optional):
Important (mandatory)
1. Keep. It. Stupid. Simple.
Less is more. Reduce to your core concept. The simpler the game concept:
2. Play to your strengths.
Get to know your teammates intimately. What are their expertise, their specialties, their professional and gaming preferences? Which tools and development environments are people familiar with?
3. Paper Prototyping
If at all possible for your concept: Do paper prototyping. It takes very little time and effort, and quickly shows issues in rules design and general Fun-ness of the game.
4. Align Vision
Make sure that everyone is absolutely, unequivocally, completely aligned on ideas how the game will be in rules, art and mood and technical design. Reach consensus, document and review, before writing a single line of code! But again, keep it simple!
5. Choose your foundations wisely
Choose the best tools, libraries or development environment for the situation. Consider both familiarity in the team members and the type of game desired.
6. Task Distribution
Define tasks clear and concise. Avoid any ambiguity whatsoever. Distribute these tasks wisely. Every team member needs to have a clear role in general and an impressive to-do list at any time. Organize this: Class diagrams, Art asset lists, Scrum, etc.
7. Early Play Testing
Do your play testing as early as possible. Together with paper prototyping, this is extremely valuable in recognizing game flaws. Bonus points for involving an audience outside the team.
8. Version Control Use it.
You'll thank me after that game breaking bug 10 minutes before the deadline. (Make sure everyone understands whatever version control system is used!)
9. Eat and Sleep
Nobody likes a sleep/food deprived (or even sick!) zombie introducing more bugs than features. A shower might also help but is optional depending on circumstances.
10. Keep. It. Stupid. Simple.
Repeated because it is That Important!
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