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A jam submission

The King's AdvisorView game page

A strategy game on a table
Submitted by Knockturnal, Kae (@Silver_lense) — 10 minutes, 13 seconds before the deadline
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The King's Advisor's page


CriteriaRankScore*Raw Score
Game Design#4612.7043.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Submitted (1 edit)

First off, love the graphics!(that untextured bottle on the right did bug me though) And also loved the atmosphere with the people talking in the background and so on. Game design-wise i think the game is too easy. The choices you are offered have close to no consequence and all one needs to beat the game is put cannons everywhere from which point the game becomes too boring. I think the difficulty curve needs some work for it to be fun. The theme was also barely existent in the king's advisor which just told you lies and even if you did follow his instructions, there would be no consequence.

Great job though, i enjoyed it!

Submitted (1 edit)

I didn't understand how to play the game... i did put some cannons on top but nothing.
Dont know what's the relation with the Theme.
I won't rate till i can play properly :) to protect of course
Did love the main menu.


There should be a button to begin spawning a wave of enemies. After each Tower Defense round you get a morality check where a dubious advisor comments on your conundrum (which is the - rather flawed- relation with the theme).

Are you on Mac by chance? Only the windows build has been properly tested. The UI might also have scaled weirdly if you're on very high or very low resolution, or perhaps an unusual aspect ratio - causing the button to go off screen.

Submitted (1 edit)

I have a very high resolution & Windows! I can only see the spawn wave button. 
If you made this in Unity, remember to check the different resolution sizes and for the UI select Scale With Screen Size! 


Wait you *do* see the button? Then what happens when you press it?
As I said, the UI should be scaling fine, but it hasn't been tested above 2k or outside 16:9 so I theorized the button might have gone off screen. (Obviously its scaling with screen size, but the anchor might have been wrong). But if you both can place towers, and spawn the wave of enemies, then I don't quite get what you mean by "but nothing"...


When i press the button, some pieces try to atk the castle but my cannons do nothing


Would love a macOS build of this!


Untested mac build is now on the game page

Submitted (1 edit) (+1)

Awesome, just grabbed it.  I'll try it out

EDIT - Launches fine, thank you!  The game models look awesome.  The smooth cinematic camera movement is a nice touch.  The music sounds wonderful.  The only thing is the settings are a bit too high for my 2012 iMac so it was choppy to the point of unplayable.  But I can definitely see the effort put into this.  Awesome entry!


Thank you for checking it out!
Yeah, we wanted to go for a high fidelity look for this project, where the game is all in a very simple setting, but with relatively realistic assets. (It wasn't I who made them, it was @silver_lense)

Long story short, we didn't get to test this on any other system than our own computers...


Web build:
(Contains lighting errors, but if you can't access the game otherwise, give it a go)


I really like the look of this, wish there was a mac or web build. 


Time ran so incredibly short. I'll see if I can do a web build, but we're using some graphical tech that I'm not sure works in browser.