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A jam submission

Pinocchio PaddlerView game page

Paddle back and forth by telling lies and truths!
Submitted by adsjohansen (@adsjohansen) — 21 hours, 4 minutes before the deadline
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Pinocchio Paddler's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#5922.4003.667
Game Design#6582.1823.333
Innovation#7611.7462.667
Overall#7971.7822.722
Audio#8301.3092.000
Fun#8361.5282.333
Graphics#8591.5282.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

That was a solid entry. I liked the graphics  and the endless runner concept was original. You kept the theme simple without bugging the player like so many other games did.

Developer (1 edit)

CONTROLS: 'Esc' to pause. Mouse buttons to move.

AUDIO created in: LeshyLabs SFDesigner: https://www.leshylabs.com/apps/sfMaker/ (SFX) Chrome Music Lab - Song Maker: https://musiclab.chromeexperiments.com/Song-Maker/ (Music)

ART created in: Affinity Photo (using an Intuos Draw tablet).

DESIGN done in Unity.

Art, audio, and design by Adam Johansen (adsjohansen).

___________________________________________________

I haven't worked in Unity very much (only twice before this game jam), so taking on the itch.io Community Game Jam was intimidating. I do have quite a lot of experience in Unreal Engine 4, but the restrictions of this game jam led me to decide that I might as well give Unity another go. 

The prospect of doing everything myself - art, audio, animation - on top of design was terrifying, and explains why this was suggested as a team game jam. This was especially worrying as I also stumbled to gain comfortable footing in Unity.

Despite all of this, I've surprised myself with how much I've managed to figure out as I went, without using any tutorials (a stupid way to approach this, I know, but I wanted to make something that was entirely my own), and I think I've managed to create a half-decent game.

I still prefer working in UE4, just because I've made twice as many games in Unreal than I have in Unity so I'm more used to it.  That being said, I don't think I'm afraid of using Unity any more, which is good. :)