This jam is now over. It ran from 2024-03-01 08:00:00 to 2024-03-16 06:59:59. View 1 entry

Constraints

You must design and build your game within the given constraints. The constraints are deliberately chosen to get you considering deeper designs, and to help remove the blank canvas syndrome.

  • All gameplay elements must be driven by physics, including any:
    • Player Characters
    • NPCs
    • Gameplay Objects
    • etc.

Advice

It can seem daunting to be given creative constraints and be mandated to create a game within them. Constraints can actually increase your creative output if utilized correctly. Lean into the constraints and think of clever ways to apply the theory.

  • Physics Forces - Remember that you can use force, torque, friction, magnets, electricity, or gravity
  • Engine Physics - Utilize features like mass, collision types, constraints, and damping to achieve your goals

Rules

These rules are steadfast and unbreakable. Abide by them.

  • You must submit your game before the deadline.
  • You can only use assets that you have a license to use.
  • The majority of game has to be original.
  • Respect your team members' roles.
  • Keep the scope of the game small - try to focus on a single feature.

Judging Criteria

These are the areas the staff will be judging your games on. Keep this in mind when designing and building your games.

ConceptDesignFunctionalityAesthetics
Fitting the theme
Compelling
Technical challenge
Visual
Creativity
Fun
Stability
Audio

Previous Examples

It can be difficult to create something without a quality target or example. So here's a collection of Physics Only Games that previous student groups have created. Go and play them to see what your predecessors have created.

We expect you to surpass them. 😊

                  

Submissions(1)

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Voice Controlled physics-based prototype!
Puzzle