This jam is now over. It ran from 2022-10-04 07:00:00 to 2022-10-20 06:59:59. View 3 entries

Constraints

You must design and build your game within the given constraints. The constraints are deliberately chosen to get you considering deeper designs, and to help remove the blank canvas syndrome.

  • You must emulate the inputs, visuals and technical limitations of the Gameboy
    • Input - Four directional D-pad, B, A, Star and Select
    • Resolution - 160 x 144 pixels
    • Colour Palette - Monochrome 2-bit (4 shades of gray)
    • Perspective - It must be 2D
    • Assets - Only sprites are allowed - no polygons
    • File Size - Default build size + 32mb

Advice

It can seem daunting to be given creative constraints and be mandated to create a game within them. Constraints can actually increase your creative output if utilized correctly. Lean into the constraints and think of clever ways to apply the theory.

  • Simple Backgrounds - You'll want to focus artistic detail on your character and gameplay.
  • Rendering - Figure out layer sorting and how to do your colouring ASAP.
  • Scale Nearest Neighbor - This helps avoid aliasing when resizing assets.
  • Avoid Mixels - Avoid scaling, rotating, or different grid sized sprites.
  • 8-bit sound - Utilize 8-bit sound generators to create your own sounds.
  • Remember your button theory - Overloading, Button States, Held Length Contexts, Button History

Rules

These rules are steadfast and unbreakable. Abide by them.

  • You must submit your game before the deadline.
  • You can only use assets that you have a license to use.
  • The majority of game has to be original.
  • Respect your team members' roles.
  • Keep the scope of the game small - try to focus on a single feature.

Judging Criteria

These are the areas the staff will be judging your games on. Keep this in mind when designing and building your games.

ConceptDesignFunctionalityAesthetics
Fitting the theme Compelling Technical challenge Visual
Creativity Fun Stability Audio

Previous Examples

It can be difficult to create something without a quality target or example. So here's a collection of Gameboy Games that previous student groups have created. Go and play them to see what your predecessors have created.

We expect you to surpass them. ๐Ÿ˜Š

 

Submissions(3)

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Explore a compulsive mind in this GameBoy-style horror game
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An underwater survival journey
Adventure
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Game Boy style sidescrolling shooter
Shooter
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