This jam is now over. It ran from 2022-06-20 07:00:00 to 2022-07-19 06:59:59. View 2 entries

Constraints

You must design and build your game within the given constraints. The constraints are deliberately chosen to get you considering deeper designs, and to help remove the blank canvas syndrome.

  • You must remake a classic Atari game with a new twist
    • The Twist - Choose an original Atari game and remake it with a twist
    • Input - One stick and one button
    • Resolution - 160 x 192 pixels
    • Colours - 128 max

Advice

It can seem daunting to be given creative constraints and be mandated to create a game within them. Constraints can actually increase your creative output if utilized correctly. Lean into the constraints and think of clever ways to apply the theory.

  • Find the soul - Be original with your remake, bring a new perspective or twist to the classic game
  • Remember your button theory - Overloading, Button States, Held Length Contexts, Button History

Rules

These rules are steadfast and unbreakable. Abide by them.

  • You must submit your game before the deadline.
  • You can only use assets that you have a license to use.
  • The majority of game has to be original.
  • Respect your team members' roles.
  • Keep the scope of the game small - try to focus on a single feature.

Judging Criteria

These are the areas the staff will be judging your games on. Keep this in mind when designing and building your games.

ConceptDesignFunctionalityAesthetics
Fitting the theme
Compelling
Technical challenge
Visual
Creativity
Fun
Stability
Audio

Previous Examples

It can be difficult to create something without a quality target or example. So here's a collection of Atari Remakes that previous student groups have created. Go and play them to see what your predecessors have created.

We expect you to surpass them. ๐Ÿ˜Š

 

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Wizard Breakout is a 3D reimagining of the classic game Breakout.
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