CCAW! (7)
The CCAW jam is a game jam held by the Computer Club at WMU (https://cclub.cs.wmich.edu). The goal of the jam is to have fun, learn, and make something that you can show to others!
Schedule
- September 28th, 6:00pm: Join us in 2225 Kohrman Hall to learn about how to make your first video game from two alumni. If you canβt make it in-person , catch us live on Twitch or watch the VOD at https://twitch.tv/ccawmu.
- September 28th, 8:00pm: The Jam begins! Good luck!
- October 1st, 12:00 noon: The deadline for submitting your entry. There is no grace period so please give yourself ample time to submit.
- October 5th, 6:00pm: The deadline for voting on submitted entries. The winner will be announced and the prize awarded.
Rules
- Make a game based on the theme and submit it by the deadline of 12:00 noon on October 1st.
- Use any game engine, framework, and/or language.
- Just make sure you can easily export it and that it's easy for others to download and play.
- Teams are allowed, but max team size is two, and you only get half of the fame, glory, honor and coolness π each if you win.
- Do not use any assets that you created before this game jam.
- Royalty free art and music is allowed.
- "Assets" includes art, music, and code, but using old boilerplate or using a game engine (even one that you wrote) is fine.
- You get the idea. It's about having fun and creating things from scratch. Use your brain. If you have to ask, it's probably not allowed. :-)
Judging
Games will be rated by people that submitted a game and the members of the Computer Club. The scoring criteria are:
- Gameplay - How fun is your game?
- Design - How well do the ideas and mechanics of the game mesh together?
- Theme Interpretation - How creative was your interpretation of the theme?
- Coolness π - Coolness π
Rating games will be possible until the deadline of 18:00 on October 5th, at which point a winner will be announced.
Theme
FREE AS IN FREEDOM
Prize
Fame, glory, and honor, coolness π.
Oh, and fifty dollars as well.
Tips
- If you need some game assets, here is a great place to start: https://www.kenney.nl/
- Try to export and submit your game an hour or two before the deadline. Exporting takes way longer than you think!
- Keep you game's scope super small! Just focus on one core idea and polish it! Avoid scope creep!
- Come up with an idea before you start coding!