Submissions open from 2023-09-29 00:00:00 to 2023-10-01 16:00:00
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CCAW! (7)

The CCAW jam is a game jam held by the Computer Club at WMU ( The goal of the jam is to have fun, learn, and make something that you can show to others!


  • September 28th, 6:00pm: Join us in 2225 Kohrman Hall to learn about how to make your first video game from two alumni. If you can’t make it in-person , catch us live on Twitch or watch the VOD at
  • September 28th, 8:00pm: The Jam begins! Good luck!
  • October 1st, 12:00 noon: The deadline for submitting your entry. There is no grace period so please give yourself ample time to submit.
  • October 5th, 6:00pm: The deadline for voting on submitted entries. The winner will be announced and the prize awarded.


  • Make a game based on the theme and submit it by the deadline of 12:00 noon on October 1st.
  • Use any game engine, framework, and/or language.
    • Just make sure you can easily export it and that it's easy for others to download and play.
  • Teams are allowed, but max team size is two, and you only get half of the fame, glory, honor and coolness 😎 each if you win.
  • Do not use any assets that you created before this game jam.
    • Royalty free art and music is allowed.
    • "Assets" includes art, music, and code, but using old boilerplate or using a game engine (even one that you wrote) is fine.
    • You get the idea. It's about having fun and creating things from scratch. Use your brain. If you have to ask, it's probably not allowed. :-)


Games will be rated by people that submitted a game and the members of the Computer Club. The scoring criteria are:

  • Gameplay - How fun is your game?
  • Design - How well do the ideas and mechanics of the game mesh together?
  • Theme Interpretation - How creative was your interpretation of the theme?
  • Coolness 😎 - Coolness  πŸ˜Ž

Rating games will be possible until the deadline of 18:00 on October 5th, at which point a winner will be announced.


To be announced!


Fame, glory, and honor, coolness 😎.

Oh, and fifty dollars as well.


  • If you need some game assets, here is a great place to start:
  • Try to export and submit your game an hour or two before the deadline. Exporting takes way longer than you think!
  • Keep you game's scope super small! Just focus on one core idea and polish it! Avoid scope creep!
  • Come up with an idea before you start coding!