
Hi! This is the first Cotordo32 Jam! This game jam is about making a game for a console that never existed. The Cotordo32 is… well… a 32-bit console. We will have a theme for the jam that will be reveled once it starts! If you want to enter the jam, In order to enter the jam you do not need to conform to the theme, however you must limitations use the limitations.

QUAD{x, y, w, h}
QUAD_VERT{x1, y1, x2, y2, x3, y3, x4, y4}
LINE{x1, y1, x2, y2}
TEXTURE{format, w, h, data[]}
You can map textures to stuff with built in hardware functions– also HDMA was a hardware feature-- also the console rendered at 320x240
Of course, applying these limitations perfectly would be close impossible, so just take these as a loose guide less than a strict rule-book. Just say to yourself “would this be possible?”
Now... on to the theme...
The theme is...

(The theme is NOT “redacted”, it will be properly announced once the jam starts.)
And remember, have fun!